I got involved into some family-related travelling back to my hometown for the entire month of August and part of September, a period which I decided to use as a vacation (but then not really, as I literally kept working on this almost every day).
Progress on the next release, regardless, remained steady but without the possibility to release minor demo updates thanks to my currently limited connection speed; quite the load, this game is!
Currently working on the 2nd quest, where dialogues have all been written and most of their respective animations worked on. Still figuring out how to spice up the minigame mechanics, next to solving technical and performance issues that you have all been kindly reporting.
Mikha Bruin
2016-09-12 18:53:27 +0000 UTCTrencalos
2016-09-02 21:23:47 +0000 UTCCup
2016-09-02 01:48:45 +0000 UTCoxstrongjuggernaut
2016-09-01 18:35:20 +0000 UTC