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ShadowRx
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HardLife v0.27228-hf2 (supporter build)

 https://sta.sh/0usy2228fjt 

v0.27228-hf2:
* fixed bug causing premature death from damage/qi-loss barely over the threshold of comatose, discovered by Miss Zhang. This only occurs with low level characters playing on SurvivalMode difficulty, so there will not be an update to the public build at this time.

PLEASE DOWNLOAD A FRESH COPY.

 

v0.27227-hf1: * fixed bug causing massive loss of bust-size, thank you, Miss Zhang, for catching it so quickly.

Engine v0.27226 patch notes:
* Join the game's discord for faster and more frequent updates https://discord.gg/CVhjBxr
* Numerous bugfixes and enhancements in Qi flow/rest and shrinking opponents
* Added rapid regrowth for shrunken targets hit by Primal/Wild Surges (will regain 10-50% of any height below 90% of racial base [72" for human])
!* Sleeping/Resting now recovers an additional percentage of max-qi based on level
* Soft-cap to player height added that scales with potential (level & difficulty) and activation of height-gain play mode
- cap only applies to height stolen by draining opponents, does not remove height, just prevents further draining of it temporarily (until potential is raised)
* Added 0.5~1.5x RNG parameter to statGrow/training function, intended for use with effects that train all stats simultaneously.
* streamlined item onUse functions, added potency randomizer(0.5~1.5x), and aspect-Points/XP gain to some items
* Reworked part of the active regeneration and qi flow functions to factor in for states like comatose and broken
- recovery from 'unconscious' takes hours, 'comatose' takes days to months, and 'broken' takes medical intervention (not yet available)
* AMA-Zone and DeviLabs now also have a qi-shock and should be taken in low doses like Mega-B, all 3 add Aspect Points now, and acute overdose may lead to coma
* Updated Content Log & Roadmap with new/recent features, adjusted Content-Version number to match
* Qi-Energy Maximums now benefit from Ethereal/Spiritual Aspect Levels
* Primal Aspect Levels now increase muscle resistance to Damage and Fatigue
* Primal Aspect Calibers (unstack of level) are now used for combat Attack and Defense Power calculations
* Added Base Aspect Levels to each of the starting characters:
- Cindy got +5 Somnial Levels (not yet programmed, but which will bring her fortune and fame)
- Tammi got +5 Ethereal Levels, which raises her max qi energies and emotional intensity (the latter not programmed)
- Sue got +2 Transversal Levels, which raised ALL of her Aspects by 2, and her total level by 10
- Leona got +5 Primal Levels, making her more physically dominant in the gym and on the streets
- Elaine got +5 Astral Levels (not yet programmed, but which will boost her development and use of skills)
- rANd instead gets a random amount of XP, granting them 0~3 levels in each of the primary 4 aspects
- Lisa's extensive conditioning and battlefield experience has granted her +6 XVersal, +6 Primal, and +3 Astral base levels, plus additional experience for a total of 50 levels, giving her a boost of roughly 33%
* Stats now scale with Age... humans are at prime/peak at age 24 and vampires at 200
* Aspect Points(XP) also scale with AGE, raising or lowering your overall level accordingly
* Age and Percentage Bodyfat are now displayed on the start/character-select screen
* Adjusted Qi-Loss Severity to scale with difficulty levels (only affects threshold for unconscious and below)
- included early-game buff for males and late-game buff for females
* Loosened soft-cap on Amazon-Index scaling, should result in more powerful encounters in late game
* Skin, Hair, and Eye Colors added for new PCs... colors and names are still a work in progress
* Somnial Aspect now raises karmic potential (max Light/Dark), specifically Somnial Caliber is now a multiplier for it
* nymScaling function added... auto-scales certain metrics based on aspect balance and overall power (feature-metrics coming soon)
* corrected tone-scaling issue on lower difficulties caused by increased muscle-potential
* adjusted abdominal description levels to match new range/potential
* metric modifiers now correctly apply the capacity soft-caps (individual factors can go to ±unstack(capacity) and total for all factors can reach ±capacity)
* super-physique power now improves metric gains from toning
* coded to omit redundancy on body-tone descriptions (if any given area is the same as the average bodytone, the redundant tone descriptor is skipped)
* added asymmetry correction in new body generator/randomizer (shifts random left & right tone values 2/3 toward the median between them)
* increased initial tone range for rANd character, can now start anywhere from 3% to about 60% bodytone, depending on difficulty and RNG
* split gender trait into gender (label) and sex (genes) traits
* stamina cost per attack has been increased to the stack (it is still divided by physique, but rather than costing 1,2,3,4,5,6,7,8,9,10... it will be 1,3,6,10,15,21,28,36,45,55... ensuring that fit fighters will still tire out eventually)
* added muscle-tone bonus from STR, PHY, and raw muscle-mass
* fixed P2 karma spending to correctly credit P2
* finally found and fixed glitch that was causing enemy re-encounters to be skipped over
* Tammi adjusted to balance with recent changes
* Age-scaling formula softened from dividing by the stack of the age-factor to the flat age-factor followed by subtracting the stack. (example: @4x or 1/4x prime age, instead of scaling to x/10 it is now (x/4)-10)
* Vampires appropriately scale with prime age 200, rather than the human value of 24; other non-human species are no longer scaled by default
* Tammi damage now dynamically scaled for difficulty level
* Tammi now has real last names! (maiden and married, with a 50-50 that she goes by either, both surnames are pure RNG)
* Aspect XP gain added to exercise and pain (entertaining and studying sources still to be added...) - scales by effort and level
* bonus Aspect XP awarded for characters working their latent/primary aspect
* fixed bug with older slaves and enemies missing aspect levels and breaking encounters



HardLife v0.27228-hf2 (supporter build)

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