Video in the attachments.
I've implemented a geo-node driven air dust system, which performs much better than the commonly used 3D sphere method, which frankly always seemed a bit odd to me.
For added realism, I've included dust particles as 2D shapes that consistently face the camera. This approach not only looks superior to the 3D sphere technique but also enhances the scene's believability with subtle movements.
Additionally, I'm showcasing geo-nodes fluids, there's still work to be done on the fluid strands and the detailed fluid dynamics simulation in the scenes that follow.
I also did a lot of animating today, i'm pleased! Going to leave my computer to render overnight.
Will post some rendered / composited images tomorrow, hopefully you guys will like <3
One last thing, i think i found the perfect VA for this! We will see how things will work out.
Marty Mason
2024-10-15 21:53:33 +0000 UTCsami acbar
2024-10-15 19:19:17 +0000 UTC