NokiMo
Yuliya Kovach
Yuliya Kovach

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Space game 0.1h, optimization experiment

Hello guys!

No new content in this version, all the changes are about the optimization.

I've setup textures optimization (surprizingly what is by default in UE, like several same textures are 1 texture for the memory, in Unity should be setup).

Added LODs setup, also no such built in thing in Unity, needs to be bought and installed and setup of course

But now in my PC tests of a real game, it used 10+ GB of RAM+ VRAM (10 + 3,5 GB) and now it uses 7+2 GB, not ideal, but even now LODs are set to extreme economy. You will see the walls disappear and distant walls look like ruins. There are two unoptimized meshes are in the scene, they are character and NPC, but I can't fix them, because when I attempt to create LODs for them, my 191 GB of RAM is peaking and Unity is crashing, because rendering is running on my computer, hope when the computer will have a break, everything will be enough to make the LODs for the Figures.

Comments

In fact the characters are pretty huge meshes and one of them (player character) is all the time in the field of view, as i said i will try to optimize it either. The rest of the station is about 30 meshes and textures + furniture etc, that should for now be all in one instance of a memory as they repeat a lot. And I will make an experiment where I will make camera culling to 5 or 10 meters, so you will not see anything at all except where you stand. It is not a matter of GPU, because graphics consumes only 2 GB now. I will try different approaches, of course.

Yuliya Kovach

it did use less ram but why is it consuming so much in general the game should really only render what is in front of the charter and hold the rest in static memory that would use less power and ram it seems like its computing the whole map all the time ... you can only get away with this due to futuristic balller computers lol

InflataTwink

Ok, I will try to reduce RAM usage even more

Yuliya Kovach

can confirm it still crashes the m1 base model

InflataTwink


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