Hello guys! When I started to work with all the new textures for new clothes I understood that I work in a standard unity render pipeline, which is not bad, but it is not good for performance, so I've decided to move to URP. I understand why it is so optimized. It has in fact only one shader system, so all the platroms can use it. This is the example of how it looks now with current light. And fps has increased +100%, so I think it was the right thing to do. And materials setup I will learn)