So finally i converted all the models into ready-to-work versions. Before that, they were quite unstable and showed low fps in a viewport, also had a minimal number of shape keys(It was rather tricky to use such models). But now the models running at 80fps in the Solid Mode in average and also have about 1000 shapekeys.(Damn, i put so much time into studying a ton of sources, watching tutorials etc. - literally tearing my ass appart).


In the future, some shapes will be removed and new ones will be added.
I also tweaked the materials of the models to look good in Eevee. So far, the models are not supporting Cycles in full (So far, the models are not 100% suitable for Cycles). But it will be fixed soon. I try to make my models in a way so they could look as realistic as possible in both engines (Eevee and Cycles).





I also created a discord group where I will share ongoing WIPs, as well as help you, and answer various questions (Although I'm not a great expert, I've been doing 3D for about six months, but i'll do my best to help). You can also offer me various ideas there. In general, to be in touch with you
P.S.: About animation. I continue to do it. But since I promised by the end of last month and did not keep my promise, the billing cycle will be paused for November.
As I said, this is due to the fact that I redid four characters three times. (This is comparable to if I did 12 characters). At first, I made the characters as usual, but I was not happy with the result (the armature worked slowly, the shape keys worked badly, everything lagged and fell apart). Then I learned new methods for creating characters. I did it a second time and I noticed my mistake. And I had to redo the characters for the third time.
Discord (roles added)
Models folder: MEGA
Mastro91
2021-11-21 15:03:31 +0000 UTCInnos
2021-11-02 18:50:35 +0000 UTCIndulge Me
2021-10-20 18:35:03 +0000 UTChades6
2021-10-20 18:23:14 +0000 UTCSlyper9x
2021-10-20 13:40:21 +0000 UTCOrmTheMad
2021-10-19 18:06:00 +0000 UTC