Stance Damage features two things a stagger, and stance break.
to stagger an enemy the weapons stance damage must be at the stagger threshold of the mob or higher
Light weapons have less stance damage than Colossal weapons.
The Highest Stance damage belongs to the Warhammer and its jump attack
Stance damage Will be multiplied based on buffs and certain moves like Jump Attack and Power Up(ability button 2)
Stance Break happens when the stance of an enemy depletes to zero.
for mobs its a 5 second stun for players its 2 seconds
Weapon knockbacks are back
they are now applied 0.1 or 0.2 secs before the attack is launched
They now work on jump and sprint attacks
The mob compatibility for attacks work well you can block and dodge attacks from mobs
The stun system is compatible but with some issues since they don't have events to remove attacking and chasing
For the stun system also you can critical hit them but they might be able to still attack you due to the problem mentioned above
For dodge and blocking I made it so that they can block the damage from mobs that do not use special attack types (the soulless knight uses a special attack type):

The weapons will still need tags for it to play stances (will be fixed next)
The weapons attack anims will Interwine if you have custom attack anims
Grand Cross Deploy now works properly
Grand Cross third ability is now a charged ability changer ( Rapid Fire ability into Block ability and vice versa)
Greatsword now has stance changer as its 3rd ability button
You can now add mobs and weapons to the addon using the scripts/Configs.js file
Inside the file you can see ModifiedWeapons and ModifiedEntities you can just add your mobs and weapons here following the format set.
P.S the tag and Entity.json methods still work.

Projectiles now work with their own damage and properties.
Default projectiles will have 5 damage and a pierce damage type.
Projectile clashing: when projectiles collide the one with the higher damage and power will destroy the weaker projectile, but when they're equal they will destroy each other
You can now store items inside a grand cross, and with that you could add new modules to it on the top 3 slots
Modules:
There are 4 modules available
Bombardment: launch multiple spears out for every target in a 24 block radius
Fumigation: will send out a gas of potion effects
Shooter: Shoots bullets out of the grand cross
Rail Gun: Charges A beam and shoots a high damaging Projectile

Added Ravager Charged Attack
All Weapons fixed sprint and jump
All Weapon Knockbacks and Player Knockbacks fixed
All Weapons Ranges Rebalanced
Added Compatibility to almost all addons that have mobs(exceptions addons with custom attacks systems)
Added new golem Combos(Combo B: Knockback Focused, Combo A: Damage Focused, Previous Combo is Now Combo C)
Golems attack ranges fixed(Combo C third attack now does attacks in front of the golem instead of inside the golem)
Ravager Charge attack animations are now put in with added aura to indicate charge
Greatsword Stance now matches elden rings, two hand greatsword
Greatsword Stance can now be changed to one or two handed using the third ability button
Grand Cross Gun Module now functional, Store bullets inside to use
Grand Cross Rail Gun Module Implemented
Grand Cross Bombardment Module Implemented
Grand Cross Fumigation Module Implemented
Moved Stun Meter and Threshold to Scoreboard
Mobs from other addons can now be stunned
Mobs from other addons can now take posture damage
Mobs from other addons can now be executed
Projectile Properties now work
Maces Now have a new stance and attack pattern
Added Four Directional dodges to all weapons
Added Left and Right Dodge Animations to all weapons
Stance Breaks and Posture Breaks now locks mobs from other addons into place
Ultimates now need sneak and use instead of replacing charge when full
All Rolling Animations are now faster
Increased I Frames to 14 ticks for rolls
Added Iframes agaisnt mobs from other addons
Weapons are now easily addable to the addons using the new config file
Mobs are now easily addable using new config files
out of the box compatibility to AnimeJutsu addon, Monsters addon, and Epic Knights
Warhammer Now uses the elden ring two handed stance, and attacks
Samuel Baez
2025-08-14 23:38:07 +0000 UTCBeehive
2025-08-10 12:16:47 +0000 UTCIamC(hobby Time) ]
2025-08-09 20:42:25 +0000 UTC