What's new?
In this update there has been a revamp in blocking, now all mobs will be able to block, parry, dodge their ability scales with their agility stat (Can be changed via score)

Blocking Time for each weapon has been buffed
Projectiles can now be Blocked and Parried
Dodging now Has VFX
The cooldown in between attacks had been balanced to the right amount for each weapon

Posture bar now appears only when posture is damaged (just like in Sekiro)
The abilities bar are now to the side but the cooldowns still stay where they were
The Stamina bar doesn't block the armor bar anymore
Pistol UI now has a crosshair and Ammo Counter



there is no more dashing upon double clicking w
In this update The Shogun will be in the addon so that you can try it out for yourselves while we figure out the compatibility for Epic Knights

Other Fixes:
Fixed the knockback staying after death of player
Fixed Stun Threshold of Player from 1 to 20
Added Dodging Animations to Gauntlets, Pistols, Sabers, and Odachis
Changed Longsword Attack combos to 2 attacks
Unique Mechanic Stance Changing for Longsword
Changed Odachi Stances and Animations
Changed Halberd Stances and Animations
Changed Sound Effects of Weapon Swings
Added Sound Effects to Blocking, Ability Use, and Guard Break
Improved Attack Range of Mobs
The Size of Weapon Now Scale On The Item and Not On Player Animations
Removed Persona Support
Increased Mob Reach Ranges
Backward Move and Forward Moves Now Have Cooldowns
JeffTheShark
2025-07-06 04:37:49 +0000 UTCBuggg .
2025-07-03 18:03:08 +0000 UTC