NokiMo
Pixeled doki
Pixeled doki

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Minced Combat 0.7

Changelog: -Added offhand Animations for holding Katar, Dagger,and Longsword -Added Dual Wielding, Onehand, and Offhand attacks to Longswo

Changelog:


-Added offhand Animations for holding Katar, Dagger,and Longsword

-Added Dual Wielding, Onehand, and Offhand attacks to Longsword

-Added Second Style to Greatsword

-Added Ram Ability to Grand Cross Weapontype

-Added On Air Grand Cross Attacks

-Added Wooden Grand Cross

-Added Textures to Other Saber Variants

-Added Item Categories for weapons

-Fixed blocking ability double trigger causing attacks to not work

-Fixed husk and Drowned taking damage from normal attacks

-"Fixed" Zombie Pigman Model

-Fixed Shield Stances to Spear and Longsword

-Fixed head rotation in animations

-Fixed Blocking Animations not playing the right ones

-Fixed Drowned Attacking Behavior

-Overhauled the ability cooldown system

-Made Ability registry tied to item

-Improved running animations for Scythe and Grand Cross

-Improved On Air attack land particles

-Improved Multiframe System

-Removed Ultimates for weapons without prepared ones

-Removed Wooden and Stone Saber Variants(Temporarily)

Minced Combat 0.7

Comments

It would work

Beehive

So does that mean it won’t work on a realms?

Jose Resendez

Same UUID

Beehive

Do you know why the rp for minced combat turns into 3D combat rp when I put it in a realm

Jose Resendez

none if there are any problems pls tell em in the chat

Beehive

What essential experimental settings?

Mr.

rename the .extension from .zip to .mcaddon I upload it as .mcaddon but It converts to zip

Beehive

zip issue with both

Johan Karl Hofseth


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