Any Leaks Will Result In A Ban
If Any bugs are found send it to the early Access chat on Patreon
The Minced Combat Addon adds a new combat system Inspired by Soulslike games and fighting games
Be warned that everything will change in the future as This an Early Access
A new Combat System Using Frame Data(Uni Frame for now)
Ability system
5 Mobs that can Attack Ravager, Zombie, Husk, Iron golem, Vindicator
Blocking, Parrying, Dodging, Clashing
A movement system while In combat
20 Weapon Types
Limited Selection Of Abilities
Stats Of Entities
Customizable Weapon Attacks System and Mob Attacks System
Limited Dual Wield System( Certain Light Weapons Only )
Customizable Weapon Attacks System and Mob Attacks System (Uniframe Model)
To clash with an enemy your attack speed needs to be Faster than the entity and the enemy attack mist not be Unbreakable
Iron Golem:
first attack is unbreakable, each attack boasts significant knockback
It has a 90% slash attack reduction
Zombies:
Five hit combo with no unbreakable attack, The normal zombie has a lunge attack when first encountered, husk doesnt have any
no resistances
Vindicator:
Has a 3 combo axe attack, no unbreakable attacks but fast attack speed.
has a 30% blunt resist
Ravager:
A planned miniboss
Has a 5 combo moveset that does significant damage and knockback all moves Unbreakable but has lower health.
has a 70% pierce resist, 50% blunt resist and 20% slash resist
Light:
Dagger (Dual Wield Available)
Gauntlet
Mace (Shield Stance Available)
Katar (Dual Wield Available)
Rapier
Unarmed
Swords:
Katana
Normal Sword
Saber
Longsword
Polearms:
Polehammer
lance (Shield Stance Available)
Halberd
Glaive
Spear (Shield Stance Available)
Great:
Grand Cross
Great Sword
Odachi
War Hammer
Hand Cannon
The ability system uses custom UI
Right now the abilities are predisposed and cannot be changed
Only some weapon types with certain abilities have animations as those without animations are not supposed to have those abilities.
The ultimate abilities are not done yet
And you can try to add some abilities if yall would like
Front dodge, Back dodge: Triggered with sneaking for less than 0.5 secs and pressing either forward or back keys
Dash: when you start a sprint while in combat you will dash
Air Dash: same trigger as dash but doing it on the air will boost you to great distances
Sliding: Can be triggered when you use front dodge or dash
High Jump: Sneaking then Jumping will trigger a high jump when you are in combat mode
Wall Grab: by doing a back dodge and sneaking when there is a wall behind you will grab the wall and stay there for some time unless you attack or jump
To Craft Weapons above stone and wood tier you will need Poles and Handles




You can then craft Weapons with them


The Recipes will be shown in the recipe book
For Katana Crafting There is an intricate Process
First You craft a blade coated with clay:

Second you cook it in the Furnace:

Third you craft The Tsuba and The Tsuka:
And lastly you Assemble:
Beehive
2025-02-14 14:09:07 +0000 UTCHouDiniDaPotato Lewl
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2025-02-14 07:19:18 +0000 UTC