The Mansion Fight System
Added 2024-10-15 13:31:02 +0000 UTCI've been thinking about this for a while. The Mansion is an RPG, that was originally made in RPG Maker. That means, its fight system is JRPG-like, aka turn-base.
But now that I have recreated the project, I have more freedom to the creation progress, so it no longer has to be turn-base. And I remember a fighting system that's usually used in idle games, which is more "real-time". Idk how to call it, but it's like this:
Set skills to skill slots (usually 5 slots).
Each skill has its own cooldown, so once the time hits, the player will strike the skill.
You can choose between auto-cast or manually if you want to save some MP (Since it's real-time, the enemy will still hit you even when you don't act)
Let's call it "real time" system for now. If you still prefer turn base system, here's how I will make it:
No skill limit, as long as you have enough MP.
With each turn, you can choose to attack, defend, or use skill.
You can choose between auto-fight (which the player will fist-fight until one side is down), random (randomly cast skill or punch), and manual (like normal turn-base),
What do you think will fit The Mansion?
Do you have another suggestion? Comment down below, and I will read it.
P/s: Yeah, there is a Surrender button if you are too horny and want your enemy to step on you lmao