
Are you ready for another update? Here are some cool shaders and particles without context



The Lost City of Magic, new concept art!
Fantoccio's bedroom



The theater exterior, revealed!



Buildings in this city used technimagic to power their society. A lot of magic vegetation is used to help power things

A temple dedicated to the Gods!



Teleportation pods that help citizens get around the city quickly


Uh oh! No getting away this time Billie

A new song is in the works, this one is our ONLY song with no game play. However the lyrics will come into play later in puzzle segments.


Some red lines for the upcoming song sequence for Scrimshaw! super excited for this one to come out

What are they looking at

Arthur is getting a slight redesign

Experimenting with the facial rigs! Not something we can add in this game, but maybe for future DLCs

Scrimshaws shop is getting filled with cat pirates. One of the issues I have with our hubs right now is they feel lifeless and empty so its time to tell a story with NPCs

The tutorial sequence has had a recent update, lights! (and particle effects)

Wings have been updated, we were originally going for 2D but decided to go with 3D rigged wings instead

Here they are in action! They will come with particle effects and a fun shader once they're in engine

The old version below to compare! Looks way more detailed and less flat

Seems Billie is in trouble! uh oh!

Who are these guys?



Potions!


Modeled quickly in 3D and traced for UI


Dutch has different biomes for different animal types. His hotel is in the sky, so this is the underwater biome for underwater animals

Baby Fantoccio! Aint he a cutie

Barnaby grabs Billie! no context given, spoilers, sorry!

Barnabys alive reference! THIS IS NOT TO SCALE!

A whole new cutscene to watch, Billie meets Elaine!

Outfits are really coming together, here is Oscar in a bear suit, you can watch some gameplay of it here






and now we end on the biggest update of all, a brand new camera system
Camera whiskers now intelligently control the camera to ensure it doesn't collide with geometry. We want the camera to be smart and the player will not be required to control it.

camera dithering is added back, letting the player see through the environment when the camera collides with it

Z dampening! makes the character feel less heavy the camera is no longer strictly attached to Billie

Custom cameras for set scenarios


In bonus news we will be livestream noon PST on Eds twitch where we will be joined by a couple of the voice actors (Blackgryph0n, Kovox, Ed Bosco and Amber May) where Ed will be playing through the current demo build of the game and chatting. Stop on by!

thanks for reading everyone! see you next time <3
-Katie
Octo Chara
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