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BillieBustUp
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Dutch and Barnaby, Alive at last!

Another big update coming, lets goooo!

Barnaby Rig

Barnabys rig is finished! I'd like to work on the face textures more to get the more accurate to Barnaby, but I'm happy with the final result

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It's hard to make the features not float off the face and still animate, but I think they fit the Barnaby logic!

<figure>Barnaby hand rig!</figure><figure></figure>

Shader test for Barnaby's material. I want his darker colour to look like an infinite galaxy

Dutch's Model

Dutch's model is done!

<figure>Dutch model</figure><figure></figure>

Oscar Model

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Oscar's new model is coming along, we're experimenting with giving him wings that will unlock during gameplay, allowing him to hovering and glide alongside Billie.

Flying Mount

An unlockable flying mount used in the final portion of Dutch's chapter! Fly around the giant floating resort on this bat mount. Easy to retrace your steps after you've completed the first two acts.

<figure>Flying mount!</figure><figure></figure><figure></figure>


Alternative Billies?

This an idea we are currently playing with as we write the design documents for Barnaby. It's not 100% yet although we're very attached to the idea. I want to check to make sure it's all feasible with our animator and rigger.

The concept involves different Billies from different universes, coming together in Barnaby's level. Play as different variants of Billie to explore different gameplay styles. Here are some concepts for alternative Billies!

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Dialogue Trees

<figure>PLAY</figure>

Uses scratch audio by Sam and Ash. There was a lot of a laughter and silliness during the recording that we decided to keep in.  Of course it will be swapped out by the real voice actors down the line.

You can also leave mid convo, needs some tweaking but we know how to fix it using FMOD (the program we use for our music segments)

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Some dialogue animations for Aristotle in this scene, as he is too injured to stand during this point of the story.

<figure></figure><figure></figure><figure></figure><figure>Test UI ideas, a lot of them are too complex for dialogue UI so we went for something simple</figure><figure>Some camera angles that will be used for the dialogue</figure>

Dutch Hotel Concepts

Some concepts from the airport that connects you to Dutch's hotel.

<figure>Zeppelin concept</figure><figure>Airport design</figure>

Elaine's Song

Elaine's song is going well! Here is a sneak peak at some of the lyrics

(spoken) Now… where are you, you little rat!

You can’t have gotten far.

I know you’re around here somewhere.

Now come out, come out

Wherever you are…

(singing to herself, intense) I watch the clock keep ticking, ticking

So many walls stand in my way

I carry on just kicking, kicking

The only hope one step away

CHORUS

(And) I won’t let another chance slip through my grasp

Won’t miss this chance to prove

I’ll find you if it’s the last

Thing I do

Won’t let another hope slip away now

I need this more than you

This magic is the only way how

The curse is through! (ALT: This dream comes true)

(frustrated, throwing things) ARG!! Where ARE you!??

Animated Stickers

More animated stickers by Guia! Here are the WIPs

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What's your favourite? I really love the grumpy Billie and laughing Dutch personally!

That's it for this weeks update! Thank you for reading <3

Comments

WAAAAAAAA ARISTOTLE IS GONNA DIEEEEEE

EEVEE

WHO HURT ARISTOTLE

EEVEE

Im physically shaking with how excited i am for all of this

Arix

All look amazing!!

Jblask


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