NokiMo
BillieBustUp
BillieBustUp

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End of Year Update!

It's the end of the year and it's time for another update! It's been over a year since the Kickstarter and things are starting to pick up speed. I can't wait to show you everything that's been going on. We should hopefully have some fun announcements next year to share with you, we've been very busy planning but I've been enjoying the process.

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First update, we have a trello! You can now actively watch us update and work on the game. I've spoken more in depth about this over on our discord, but our previous builds have focused on showing off polished segments of gameplay and I'm worried I've set an expectation to both our backers/patreons (and myself) to keep that quality up for each new playable build, but with the current plan, it simply isn't possible anymore. It's more efficient to build the games infrastructure, block out and plan, else it's harder to fix bugs or gameplay issues. So here's the deal, we will be making more frequent builds from now on, but the updates will be much smaller in scope. The trello should give you an idea of what to expect in upcoming builds. For example, right now you should expect to see the Broom Brolley mechanic in the next update, and the reworked Oscar mechanics by early February. I hope this transparency in our development helps, and we may get more focused feedback on new features. New songs will be still featured in the builds, but they will not come with gameplay (yet).

So now that's out of the way…let's get to some actual content!

Chances with Wolves

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Dutch's level planning is going well! Each mission is slowly coming to life with concept art and fun ways to use Billies newly unlocked invisibility mechanic. We also have some very fun plans for the soundtrack, stay tuned!

<figure>Guard dogs</figure>

These are Dutch’s personal guard and security force for the park. They patrol around looking for perps, if they spot Billie they will run after her and hit her with their baton, causing one point of damage on impact. Due to their keen sense of smell they are able to detect Billie if she gets too close, even invisible. This will be shown to the player in the form of a circular decal around them, so the player knows to avoid this sphere of effect even when invisible.

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Let's Sing!

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We've scoped out the first song for Dutch, these ideas may change with Daniels feedback! Let's take a look see at what we have planned. Inspiration comes from Monkey Island, PaRappa the Rapper and Nightmare Before Christmas: Oogie's Revenge

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Goals

Gameplay Overview

Example:

We could both be pirates on the sea…..Mops galore you’d better keep it clean!

Responses

  1. “Watch out now my little friend cuz Sharksperes looking mean!” (correct)
  2. “Watch out now my little friend that chicken is looking supreme!!” (incorrect)
  3. “Listen up now my little friend, I’m feeling pretty keen!” (incorrect)
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The player can figure out which lyrics are wrong, if it doesn’t rhyme or make no sense in the context of the song

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Story

Intro

Extro

“60 seconds of gameplay”

BILLIE

That was…surprisingly easy! Heh! This whole thing is gonna be a piece of cake-

HAYES (V.O)

There you are!

BILLIE turns to see HAYES, who is now scurrying from standing in the doorway of the dressing room.

BILLIE

Me? I-I wasn’t, i’m just-

HAYES

We’ve been looking for you everywhere, Miss Rosemary! You’re very very late! My apologies for being so…out of the loop! Mr. Dutch only just now informed me of your part in the performance! I’ve just been so busy!

They seem quite nervous and overwhelmed as they begin to lead BILLIE out.

BILLIE

B-But i’m not…! I can’t perform!

HAYES

Don’t be so modest, now’s not the time for shilly-shally! W-We have to get you on stage! Dutch is waiting for you, the crowd is waiting for you!

They rush BILLIE out of the room and the next thing she knows, she’s pushed onto the stage in front of an impatient crowd. She sits in the spotlight, unsure what to do, microphone in hand, she tries to sing but the words fail to find her. The audience cheers and Billie looks up then hears singing behind her. She looks to see Dutch.

[Song Goes Here]

DUTCH

That was an impressive display, Miss Rosemary!

BILLIE

(an extravagant and obviously fake accent)

Why, thank you, Mr. Dutch! Only the best for your lavish resort! Hoohoohoo! Cheese and wine and all that!

DUTCH seems amused

DUTCH

Now, if ya don’t mind tellin’ me your real name?

BILLIE freezes, and even HAYES seems to have a startled reaction behind her.

BILLIE

M-My real name? You know you my real name!

DUTCH

(he laughs loudly)

I know ya ain’t no two ton walrus! Ya didn’t do your research before ya weaseled on in, did you?

HAYES

Y-You mean to say, this….isn’t Miss Rosemary?

DUTCH

‘Course it ain’t!

HAYES gulps at this mistake.

Environmental Concept Art

Not too much to add here, but here is some more environmental concept art for Dutch's level. These are mostly experimental, and will change and focus down with time as the level design documents take shape

<figure>For water based guests</figure><figure>Racing arena! We've changed the cars into birds</figure><figure></figure><figure>Concept for a "night" club for nocturnal animals</figure>

The Final Fight

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Not much to say here...yet! But here's a sneak peak at the arena for the final boss fight for Dutch!

Fodder

Each world will feature animal life unique to its environment. Building on the world lore and (hopefully) creating interesting environmental hazards and platforming. These guys are getting knocked out early on in development, their models should be finished by the 5th January! So lets take a look at these guys in more detail

The Crabcano

(Claw Bay, The Goat Escape)

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AI Behaviour

The Barnaboo (Barnabys mansion, Grim Grinning Goats)

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Guinpigs (Dutch's resort, Chances with Wolves)

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No lore written yet for these little guys, but we need to explain how these rodents continue to live and exist on Dutch's flying resort. Ash wants their ears to function like silly little wings.

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Monster Plant (The Enchanted Forest, Prologue)

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No official lore or name yet on this guy!

Enokitake Mushroom (The Enchanted Forest, Prologue)

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Billie Idles

Billie will be getting some idles soon! Here are some ideas/concepts for them

<figure>A specific idle that will only play if Billie sees Aristotle performing this idle</figure><figure>The idle referenced above ^</figure><figure></figure><figure></figure>


Wrap it Up!

And that's it for this months update! I hope you have a fantastic New Year. I should hopefully have a new video for you soon. I recorded an hour long talk about our paperwork process, should be fun haha but before you go...

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We are working with Makeship to help the charity Doctors without Borders with this exclusive Fantoccio plushie! All money made from this exclusive plushie will be donated to help. Please consider grabbing one to help out! or spread the word. Learn more about the organisation and what they do here 

Much love!

-Katie


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