Billie 2.0 is coming along nicely! The new shape of Billie's body makes for stronger silhouettes and better animations! Also keeping her consistent to her 2D concept art
Her new body also combines all geometry, so her ears, horns, hair, and fluff now blend together in her main mesh. I'm going to have fun adding physics to her cheek fluff. Original Billie attached these features with sockets so that the mesh and rig could be reused for NPC characters and could be easily customized to save on work, but a basic NPC rig will now be made instead and we will share animations between Billie and NPCs thanks to UE4's animation retargeting.
The new rig also allows has some extra polish, with the brows also deforming the face and eyepatch

I guess it's time to start the texturing process!