Jeremy: I've been out of the press long enough that when we start commemorating the anniversary of games I reviewed, it makes me feel very old and very mortal. Nevertheless, we persevere! Because this month is the 10th anniversary of what the kids these days would call a "banger," and not in the sense that it's a British sausage. No, we're talking about Axiom Verge, the game that out-Metroided Metroid in the darkest days of no one making Metroid games. We didn't even know about Federation Force yet! That's how darkest we're talking with those days.
Diamond and I chat with Tom Happ and Dan Adelman—the creative and business minds behind the game, in that order—about the origins of Axiom Verge, its creation and design, all those weapons, the game's inspiration, and even a little bit about my own small involvement in the publishing side of the game a few years back. Needless to say, it's a topic that's near and dear to my heart. I mean, I got to commission art from the guy who painted a bunch of official Gundam illustrations and the amazing cover to the Japanese version of The Guardian Legend, for crying out loud! How cool is that! But still not as cool as Axiom Verge, a game that didn't just capture the overall vibe of the original Metroid, but also turned the NES cart's weird technical glitches into a core gameplay mechanic. And now it's 10. That means we get to talk about it on Retronauts, so you'd damn well better believe we made the most of that opportunity.
Art by John Pading. Edits by Greg Leahy.
09:32 - Intro
18:53 - Trace Awakens
28:24 - Otherworld
37:19 - Rusalka
46:01 - Amnesia
54:56 - Without Place
1:06:06 - Trace Rising | Occlusion
1:15:51 - Cellular Skies
1:26:01 - Axiom Verge 2: Monsoon (feat. Mayssa Karaa)
Closing - Trace Reborn
Tall Rob
2025-03-27 13:05:16 +0000 UTCQuin Adams
2025-03-25 04:08:03 +0000 UTCJason J
2025-03-25 00:50:02 +0000 UTCBrandon Rebidue
2025-03-24 14:45:08 +0000 UTCBrandon Rebidue
2025-03-24 14:44:34 +0000 UTC