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Episode 646: How History Shaped the Games, Pt. 2

Jeremy: Last month (episode 640), we presented an episode recorded on-site at Long Island Retro Expo in which Diamond, Nadia, Jared, and myself dug into the legislative, cultural, and political trends of the 1970s and ’80s that had a huge impact on the evolution of gaming in that era... and, as you might expect from such a massive topic, we only made it halfway through the list of points we wanted to address before running out of time. This week, we reconvene to finish the proverbial fight and touch briefly on even more world events from that era and how they impact games. Every Retronauts is a history lesson, but this is even historier than usual.

Art by Greg Melo; edits by Greg Leahy

Episode 646: How History Shaped the Games, Pt. 2

Comments

Ouch... At the beginning of this episode, someone made an innocent joke (and I did accept it as much) that still hit like an arrow to my heart.

Sean Ryan

I don't think I ever put them together either! Feels like every modern Trek flubs its first big villain intro: TNG's Ferengi, DS9's Maquis/Circle, VOY's Kazon, and ENT's Suliban along with the Future Guy.

Diamond Feit

I'm watching Enterprise now and never connected the Suliban to terrorism. In my defense, I never saw it spelled until searching just now, and Enterprise doesn't really invite critical thinking with it's boring writing. I say I'm watching it now, yet actually started last year and am currently on season 3 of 4. "Suliban"? More like "Snooziban" amirite?

Andrew O.

Fantastic two-episode series! Anyone who is interested in some of the topics discussed in this episode would be well served by reading Kyle Riismandel's Neighborhood of Fear: The Suburban Crisis in American Culture, 1975-2001. There is a section on US arcades that explains the paradox of wanting teenagers to stick around to pump quarters into the machines but not wanting them to stick around too long because it might frighten away younger children or families. Sounds like a similar idea to the legislation in Japan concerning school children visiting at certain hours. The book also has sections on the Satanic Panic and fears of nuclear meltdowns (but not nuclear war).

Tall Rob

oh my god I thought you were kidding

Diamond Feit

Rumsfeld not only plays games, he helped make the mobile game Churchill Solitaire.

Steven Guglielmi


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