NokiMo
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Spyro Enviro

Happy after mother's day, everyone! May is a busy month for me because so many people I know have birthdays, anniversaries and celebrations pretty much every week.

Mother's day is very important to me since my sister is now a mother, and my Father's been gone for 5 years at this point, so I always focus on my mom in May. My birthday is on Friday, and the Wednesday after that is my brother's anniversary, so we're all going to visit him. 5 hours away. Who gets married on a Wednesday?

Yeah, it's a busy month. So I've been out of internet range for a few days now, and I thought I scheduled this post to be uploaded 3 days ago, but it seems that didn't work. Sorry about that.

Let's talk about this environment!

All the mushrooms and crystals are hand placed because scattering had too much clipping. All the mushrooms are on a single data block, so the file is under 5MB, without packing the textures.

2K textures, multiple objects share the same material slot, and of course textured in Substance Painter. Crystals have procedural textures.

I can't think of other things to talk about. Probably why I don't do tutorials. Anyway, Spyro animation is gonna happen in this scene.

Spyro Enviro Spyro Enviro

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