NokiMo
shibagani48
shibagani48

patreon


2025-Aug-5/5

Hello everyone!  Thank you as always for your support.
Let's take a look at this week's progress!

Demo Update

download it from here. The new password is "hkciUv3jwFq7vks".

Zdrada Balance Adjustments

Bug Fixes

CPU Development

This is cpu vs cpu.

To define CPU behavior, I divided actions into two main types:

Managing the looping actions in particular was tricky.
For example, if another action overwrote a loop action mid-execution, resetting at the wrong timing caused leftover invalid loop data.
Eventually, I stabilized it and made it possible to set detailed start/end conditions, such as “with delay” or “until landing.”

I also revisited guard reversals so the CPU could use them. The code was terrible: no attack data, no hitboxes, no frame handling.
Since this is an important defense system, I fully rebuilt it. When used, it’s an incredibly powerful and troublesome action!

For attack start conditions, I initially planned to check exact range. But later I tried simply categorizing distance into “point-blank, close, mid, far,” and it worked fine.
Because it doesn’t check strict range, it sometimes whiffs—but ironically this gives it a human-like feel.
Additionally, the CPU now selects optimal combo sequences based on opponent’s actions, positions, and its own gauge amounts.

The finished CPU can now perform very diverse actions.
In test matches it’s so strong that I can hardly win myself!
Its strength is more than enough, so I’ll make this the highest difficulty and allow tuning down from there.

Plans for the Rest of the Year

Hard to believe, but only four months remain this year.
To prepare for the public demo release, I’ll be stricter than ever with scheduling.

Plans for Next Week

That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Have a great weekend!

2025-Aug-5/5

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