NokiMo
shibagani48
shibagani48

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Weekly report 2025 July 1/4

Hello everyone!
 Thank you as always for your support.
Let's take a look at this week's progress!

New Character Image Boards

This time, the new image boards feature Pandemonica and Helltaker.

Pandemonica’s battle style is likely to be a mode-switch type. Her normal mode isn’t particularly strong, but once her Caffeine Gauge is maxed out, she enters “Sadistic Mode” and transforms into one of the most powerful characters. However, this state is time-limited, and once her caffeine runs out, she will revert to her fatigued state. Her performance is similar to ABA or Nagoriyuki from Guilty Gear Strive.

Helltaker is planned to be a power-type character, second only to Modeus in terms of raw strength. Notably, he will likely have the highest health of all characters. On the downside, his large body makes him easier to hit. One concrete idea is that he can summon rocks from the ground, which can be used as shields or kicked to function as projectiles. Additionally, he is the only character with an instant-death move. What kind of technique could it be?

With this, the image board production for the public demo is now complete.

Attack Flow Rework

As part of adjusting the movements of all actions, it has become necessary to revise the current method of managing action parameters.

Currently, these related data are managed inside the attackparam class within the movelist, but I plan to separate them out into ScriptableObjects for better manageability. Moreover, instead of storing them in the movelist, I’ll change the design so that they’re directly linked to each hitbox. This should eliminate the need to search through data constantly. Since this approach significantly differs from the current attack data design, the hit processing system will also need to be rebuilt.
However, I’ve learned the hard way that recklessly rewriting existing code can cause irreversible problems. So instead of touching the current code directly, I’ll create new classes in parallel and swap them in once they’re complete.

Plans for Next Week

That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Have a great weekend!

Weekly report 2025 July 1/4

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