Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new password is "iD9MQhkHCpZx64b".
Modius Hammer Counter Added

A new hammer counter system has been introduced for Modius.
Executing modeushame (22A) now adds a hammer counter, giving meaning to this previously enigmatic move.
Consuming one hammer counter upon hitting with modeusmash (236C) now triggers a forced wall bounce.
If no counters are available, the damage reaction defaults to a standard knockback.
Hammer counters can be stored up to a maximum of 5. Multiple counters consumed allow for devastating modeusmash loop combos.
Although Modius lacks mobility, this system adds a layer of pressure on opponents, forcing them to close in to prevent Modius from stockpiling counters.
To balance this, Modius's regular movement speed, including walking, has been reduced by 40%.
Camera Zoom Issue with Repeated EX Moves

Issue: The screen continued zooming out.
Cause: Reset coordinates after the zoom depended on the camera’s Z-axis, which was inconsistent during activation.
Fix: Adjusted the camera’s Z-axis to a fixed value post-zoom.
this bug was reported by Wandiwch-san. thank you very much!!
Key Inputs Disabled When Switching from Versus to Practice Mode
Cause: The input lock flag from the end of the round was not being reset.
Fix: Added a process to clear the flag when starting practice mode.
Zdrada’s Air D Infinite Loop
Issue: Continuous use of Air D allowed players to remain airborne indefinitely.
Cause: The move’s upward bounce allowed repeated activation before landing.
Fix: Increased the move’s total frames from 29 to 42, ensuring recovery lasts until landing.
Last Friday, we submitted the flyer data, but this Friday, the printing company requested a resubmission due to errors in the data. While it's puzzling why it took a week to notice, it's a busy time of year, so we complied without complaints.
This resubmission allowed us to include an article on Bahellground, which was missed in the original submission.

Additionally, we created menu images for the merchandise to be sold. With numerous items and updates, organizing the information was challenging.

For those who've been supporting us long-term, you know we often turn new comic releases into YouTube videos. This time is no different!
The new release is scheduled for Christmas,
with early access available to supporters in Inferno tiers and above.
As a new initiative, we’re hosting a Premium Premiere on YouTube, compiling all past Christmas comics. This feature allows viewers to watch and live chat simultaneously, creating a live-stream-like experience.
Join us on the 25th through the provided link!
Winter in Japan is freezing, and running the air conditioner, humidifier, PC, and water heater simultaneously caused a breaker trip, leading to some lost progress. I’ll contact the electric company to increase the usable amperage.




Event preparations
Final adjustments for the event demo
That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Next week report will be last in this year.
Have a great Holiday!