Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new password is "mTsuJ2cHac2jd8R".

Added a Simplified Command List
A simplified command list has been added to the pause menu. In the future, explanations and videos might be included as well.
Issue: Unable to control after moving to the character select screen from the pause menu
Fix: Resolved an issue where the new menu program was missing input switching logic.
Issue: Camera zoom does not reset after a Super Art
Status: Unable to reproduce; issue deferred.
Issue: Modius's Destruction Attack does not consume A-Gauge
Fix: Consumption amount was unset and has been added.
Issue: Walking and running stop temporarily after knockback near the screen edge
Fix: Corrected movement actions being overwritten by knockback processing.
Issue: Effects not flipping correctly
Fix: Resolved an issue where animator-based size changes were applied to all animations.
Issue: Wall bounces occurring away from stage edges
Fix: Differentiated between maximum player distance and stage edge detection for wall bounce logic. Wall bounces now occur only at stage edges under normal circumstances.
Issue: CPU floating in the air; guard break occurring mid-air
Fix: Fixed inappropriate requests being approved due to major changes in action request approval flow.
Issue: Throws hitting armored Modius causing unnatural behavior
Fix: Throwing during armor is by design, but damage processing was incorrect. Additionally, fixed a bug where armor would not deactivate in this case. Updated Modius’s Spin Attack to correctly enter aerial status from frame 5, making throws invalid as intended.
Issue: Background persists into the next round when finishing with a Super Art
Fix: Resolved by expanding background hiding logic beyond the battle main state.
Issue: Zdrada's stagger action is slightly shorter than Modius’s
Investigation: Zdrada: 18 frames, Modius: 19 frames. Great catch! Special thanks to lucky for finding this!
Issue: Modius’s collapse action is significantly faster than Zdrada’s
Investigation: Modius: 49 frames, Zdrada: 68 frames. Both have been adjusted to 68 frames.
Issue: Spelling error in "Guard Break"
Fix: Corrected from "gurad brake."
Issue: Modius’s Heavy Heart damage is too low
Fix: Adjusted so that the total damage when all hits connect is approximately 200, including scaling.
We decided to prepare a gachapon, but since these machines don't exist outside Japan, here's a brief explanation:
Insert a coin into the machine, turn the handle, and a capsule is dispensed. Inside is a random prize. The fun lies in gambling for your desired prize or collecting the entire set.
To compare designs and prices, I requested a quote. However, while waiting for the quote, the deadline approached, leading to rush fees and higher-than-expected costs. The supplier kindly offered to waive the rush fee if we omitted optional features, so we went with that.
During design adjustments, it was discovered the stands wouldn’t fit in the intended 65mm capsules. Since larger stands might please customers, we switched to 75mm capsules. Thankfully, no orders had been placed yet, so I quickly ordered them online.
Unfortunately, my order was canceled, and the capsule company declined my request. This may be because I made a mistake with my address during a previous order, causing trouble for the store. It seems I’ve been blacklisted by this supplier.
I resorted to ordering from Amazon at a slightly higher price.

The capsules arrived recently—there are so many!
I designed and ordered mini booklets to place inside the capsules, along with pop-up
displays and flyers for the game. Inferno-level patrons can view the designs here.

Here's how the pop-up looks when attached to the machine. It feels a bit plain, so I might add more decorations.
As usual, my planning was a bit naive, and creating designs and ordering materials left me exhausted. However, with only a bit more work left, I can finally return to working on HV!
Work on movie production
Polishing and brushing up
Final event preparations
That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Have a great weekend!
UpFrontPlace0
2024-12-15 23:31:17 +0000 UTC