NokiMo
shibagani48
shibagani48

patreon


Weekly report Aug 5/5, 2024

Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!

## No Demo Update

This month, I prioritized online testing, so there won’t be any updates to the demo. Moving forward, the focus will continue to be on implementing online functionality, which means I'll be reworking the entire game. As a result, there may be no demo updates for the next two to three months. Thank you for your understanding.

## Bahell Streaming and final Update

For the upcoming YouTube stream, I made the following final adjustments to Bahell:

- Implemented a spectator mode after the game over.

- Created and displayed results based on survival, kill count, and score.

- Added a timer in the waiting room until the game starts.

- Implemented a Lore Master feature.

- Fine-tuned various parameters.

Due to the time spent on these tasks, I had to give up on implementing mobile support and setting the number of players in a room. In the online version, the method for using hidden characters has changed.

I'll secretly share this with those at Inferno level or above.

Additionally, I created a game introduction slide and an animation for Pandemonica for the stream. You can check out the stream on YouTube here.

https://www.youtube.com/watch?v=DqDtWO95g04&t=2855s

As for the results, although many bugs occurred during the live stream that we hadn't found in the Discord test, the game managed to maintain its basic structure, and a winner was decided. The bugs were mainly due to insufficient testing of the new features and the inability to playtest with more than three players before the stream, as the date was fast approaching. It was particularly disappointing that some players couldn't participate because the game started at unintended times due to a timer bug. There were also bugs in the main game where dead players could still shoot or even respawn. These bugs are similar to those that occurred during repeated solo play. This happens because a Quantum Runner object is created for each play after more than two consecutive plays, causing processing conflicts. I was able to fix it offline, but I didn't anticipate the same bug occurring online—my mistake. Although it’s frustrating, since this was a game meant for testing online functionality, and the single-player mode works fine, this will be the final update for this game. I need to move on to GGPO testing and get back to working on Hellversus.

## Comic Work

The theme for the latest comic was decided based on the previous poll.

Inferno level and above members can view it here.

Previously, I was posting it publicly on Twitter on the 25th, but due to a decline in impressions and frequent reposts, the results haven't been great, so for now, it will be exclusively available to Patreon members. Also, since comic production has taken more time than expected, I'll be ending updates by the end of this year to speed up the development of Hellversus. Please feel free to share your opinions.

## Plans for Next Week

I had planned to take a break due to a trip, but with a typhoon on the way, I'm not sure how things will turn out. If I don’t go on the trip, I’ll be studying GGPO.

That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Have a great weekend!

Weekly report Aug 5/5, 2024

Related Creators