Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.

download it from here. The new password is "mqQLvfDw7VtHF6k".
Fixed bug where the camera freezes after performing a powerful knockback attack.

Adjusted behavior when landing a lock-on strike like Zd-rock on an airborne opponent.
Resolved issue where certain action transitions were called multiple times during action loops.
Adjusted behavior when hitting a grounded opponent with ground-pound attacks like Zudrada's airD.
Fixed a behavior where forward-moving attacks like Zdrada 6b would go behind opponents on the edge of the screen.
Prevented the ability to deploy more than one of the same projectile at a time.
Fixed bug where backgrounds for Super Arts were improperly scaled on high-resolution displays.
Reimplemented projectiles.

I've been sharing the June comics on Twitter, featuring stories about Marina. Check them out!
As mentioned last week, I've been occupied with external illustration projects, so this week I focused only on minor bug fixes. Some of these fixes were for corporate projects with urgent deadlines... It looks like it'll take a bit more time, but I've learned from this experience and will refrain from taking on illustration work for a while.
Extarnal illustration work
Bug fix
If there's a bug you'd like us to fix, please comment in the bug report channel on Discord!
That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation.
Have a great weekend!