Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.

I had planned to work on it a bit, but unexpected delays in comic work consumed most of my time, so I couldn't touch it much. I apologize for not being able to show anything. 😨
However, I'll outline the plans for upgrading the VS screen.
Firstly, the character illustrations, which you may have seen enough of, are just reused placeholders from past drawings. We plan to redraw full-body illustrations for PR and character selection purposes. Additionally, we intend to add a bit of animation to the VS screen. The composition will change to a typical one where characters move horizontally alternately and then glare at each other.
However, first and foremost, I want to prioritize finishing the May comics. It seems I don't have the talent to concurrently handle multiple tasks!😖
As those who have read my comics may know, it's customary to post a long comic on Twitter for Helltaker Memorial Day on May 11th each year. Since I spent most of my time sketching this week, I'll share a part of it with you.



This comic will continue for 12 more frames, so stay tuned until it's released! 😎
Immortal and Infernotia will be released in advance as soon as they are completed.
I know I should prioritize game development, but I couldn't resist making this.

It's a flyer for Japanese capsule toy machines. Of course, we won't actually sell it. The text that appears to be product descriptions is filled with pointless jokes.
However, I'm planning to participate in Comic Market again next winter, so I'd like to try selling it as an actual capsule toy then. Figures might be difficult, but we might be able to make rubber straps. I did some research, and it seems that the shipping costs for the machines and capsules are very high, and considering the expenses of the product and the effort of capsule filling, it's likely to be quite expensive...
Since it's a plan for the distant future, I'll try trial and error.🤔
・Comic Work (Until completion if possible)
That's all for this week. Thanks to everyone's support, we can keep development going! Much appreciation. Have a great weekend!