Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Please download it from here. The new password is "Fe2eucjdpuMwYTG".
・Improved the Super Move presentation for Zudrada
・Enhanced the combo display
・Refined Zudrada's palette
・Implemented new voices

It's finally luxurious! While simple and stylish UIs are trending lately, I went for something flashy out of personal preference. I efficiently implemented it using the Sprite Asset feature of TextMeshPro, which allows sprites to be linked to fonts.
If you string together a 10-hit combo, the text will even start flashing! I wanted to change the combo callouts to something new, but as I mentioned before, we need to find a new narrator. I tried recording and processing my own voice for it, but it didn't sound cool at all, so I stopped.

I selected, segmented, and implemented the new voices for Zudrada and Modius. Especially with Modius, there are so many additional actions, so the number of voice lines has significantly increased! Since I haven't checked them all yet, volume adjustments may be necessary. We'll be reopening the search for a narrator next month. Alternatively, I might practice and do it myself.

Implemented Nick DeSause's palette request for Abyss Tier. Also adjusted the colors of Zudrada's accessories. There were some color mismatches, so I did some painting work myself after a long time.
The guitar's color looks cool now!
They're currently available on Twitter! Although only demons appear in the last panel, it seems like everyone enjoyed it. Most people correctly guessed that correct devil was responsible for the punchline, which was impressive.
Since Helltaker Memorial Day is on May 11th, I need to draw the monthly comics a little earlier. While the usual monthly comic consists of 4 panels, I'm planning a longer 16-panel story.
Comic Work
Possibly improving the versus screen
That's all for this week. Thanks to everyone's support, we can keep development going! Much appreciation. Have a great weekend!