Hello, everyone! Thank you as always for your support!
Now, let's take a look at this week's progress.

Zudrada's stage is finally complete. It took longer than expected. I added studs to give it a more aggressive feel.
Now that the materials are ready, I proceeded with the implementation.

I have a feeling that the previous version may have been more impactful. However, I don't want to spend more time on it, so I won't make any changes.🤔

I struggled with how to represent the suddenly appearing stage. So, I decided to use the flame VFX from the special move to blindfold it. Well, it should be okay!
For now, I've completed the character presentations. However, there are still some unreleased presentations, so balancing the game and bug fixing will have to wait a bit longer.

Next, I plan to work on the combo display that I've been wanting to fix for a while.
That's all for this week. Thanks to everyone's support, we can continue development! Much appreciation. Have a great weekend!