Hello everyone!
Let's take a look at the progress from this week and last week!
I was looking forward to creating victory screens because it meant I could work on character cut-in illustrations for each character, something I haven't done in a while! However, upon revisiting the animations related to the rounds, I realized there was much more to be done, so I couldn't accomplish it this week.

Firstly, I need to draw the magic circles. Actually, the ones I'm currently using are just placeholders that I borrowed from an external source.
As I progressed with the work, I realized that I needed to further divide the phases before and after the rounds, so I restructured them as follows:
Also, since the round-end phase was filled with placeholders, I felt the need to enhance it a bit. I was thinking about replacing the term "KO" with something else, and after consulting with various people, I settled on the following.

Furthermore, upon reviewing the expression "conquer," I noticed that it wasn't very readable, so I removed the skeleton and created a lightning animation.

Honestly, UI/UX work involves a lot of content, and it's quite challenging!
I finally worked on the layout for the results screen. I plan to display data collected during the match as well. I've also added animations.

However, I wanted to try a more impressive animation, so I experimentally created transitional animations leading up to the character cut-ins. Since the characters are filled in black, it seems easier to create than I initially thought.

This week, the weather in Japan suddenly changed. We had been experiencing extremely hot days, but it suddenly became cold. The climate in Japan is quite unpredictable. Where did autumn go? Due to these changes, I wasn't feeling well, and there was more round-related work than I expected, so I couldn't complete everything. I'll continue with the same tasks next week.
That's all today.
have a nice day!