Hello everyone!
I will submit the weekly report early because I have to deal with visitors this week.
Let's check the progress!

Download here. New password is "ewZaCvAzMvBra3e".
Be careful! The file size after decompression is 11 GB
◆Add Modeus animations
◆Add Zdrada animation
◆Add Block system

After taking a break from sprite work, I was finally able to implement the blocks! When I looked at the source code for the first time in a while, I found that the flow of hit processing was a mess, so I started by organizing it. I was trying to use a boolean variable to manage the determination of whether or not it is blocking, but I implemented it in a state machine format similar to attacks. Move smoothly! Throws hit even when blocking, so I had to change the flow of the throw as well. I expected that implementing block key input would be difficult, but it was surprisingly easy to implement.

I also drew a new block effect. Unlike the hit effect, the point is that it is round like a shield and disappears while rotating!
◆bug fix

As anyone who has played the demo in the past knows, there was a bug that prevented attacks from hitting. I thought it would be easy to fix, but I spent a lot of time figuring out the cause.😨I was finally able to fix it, so I will write down the cause and solution.
Reproduction conditions:
Do a specific attack → Play idle animation for 1 loop → Do the same attack again
Solution:
There are two ways.
①Change the size of the hurt box on the animation timeline to a different value than the idle animation.
②Move the coordinates of the character object
After many iterations I couldn't find anything wrong with the code, but luckily I was able to find a solution as some attacks caused this bug and others didn't. I solved it, but I don't understand why this method solves it.🤢Perhaps this is a unity bug. If the collider size is the same as the idle animation, Unity expect the next attack animation to be the same and the collider for attack detection will not work. Maybe updating the version will fix this bug. Anyway, I do not know well🙄
After a long time, I was released from sprite work. To be honest, I prefer coding work to sprite work, so I'm very happy and happy!🤩
Summer has arrived in Japan. It's hot and I'm dying. I already used the air conditioner.🥵
That's all today.
Have a nice day!