Hello everyone!
Let's check the progress!
Download here. New password is "GSA47kMy9qCq3WV".
Finally, I could begin the full-fledged adjustment of Modeus. Although she has no mobility, she is a character with very high attack power. Modeus command list is here.


With Modeusmash, you can definitely trigger a wall bounce anywhere on the stage. However, it is a little difficult to combo because you need to change the picking method depending on the distance from the opponent.

Modeuswamp is the trick that I had a hard time implementing. It was necessary to recreate the process of holding the opponent, such as adjusting the position and drawing order. This technique is a throwing technique with a wide range, so it is quite strong!

This move enhances Modeus, but we haven't decided on the specifics yet. Suggestions include:
Also, since we changed the camera movement algorithm, there is a high possibility that there is a bug in the camera work. Adjusting Modeus may have caused a bug in Zdorada. Please let me know if you find it!
Modeuswamp(Special move4)
Paint : Danny-san, shima-san

What's written here is internal content, so I don't think anyone but me will understand, but I'll write it anyway because it's what I did this week.π
In order to achieve a wall bounce at the center of the screen, I had to convert the screen coordinates to the UI coordinates of the character canvas.
The character's coordinate movement function has been modified to make it easier to use.
The procedure to add motion is complicated, so I organized it. This could be simplified a bit more, but it shouldn't be done yet.
Considering how to read character information from CSV because it is difficult to divert the data of common parts with scriptable objects. I learned how to convert strings to enumerated types, and finally succeeded in reading CSV. However, since it is impossible to migrate data to a list within a list using CSV, this method was not used this time. It is possible to divide CSV into smaller pieces, but scriptable objects may be easier to use for that purpose.


The retake voices received from Rinny-san were separated, selected, noise removed, normalized, and registered in the unity voice list. It's a simple task, but there are so many of them that it's hard work.π«
But the new voices match the tempo of the game. She did a really good job!π
I was planning to start making it this week, but when I was adjusting Modeus, there was an action that needed a little more sprites, so I decided to make it. Please wait a minute!π
There may be new bugs in this demo adjustment. Please let me know if you find it! And when I was reviewing past code, I found some code that was duplicated or no longer used. I would like to fix it all together someday, but it seems that I will leave it until the alpha version.π€¨
That's all today.
Have a nice day!