Hi everyone! Let's check the progress this week!
This week, the division of work with animators has begun in earnest. The plan was to double the production efficiency, but it still doesn't work. I'll do my best next week!
There was one applicant for the key animator, but unfortunately he did not pass. Maybe he will join us as an Inside between animator.



I wanted this DP to be cool, so I tried a double attack.
Zd cutter!!

Finished by Una-san.

Finished by Gician-san

Galaxy-san and Saiduq-san submitted finish work. Currently they are being fixed.

Background production is still underway by Excinis-san. Sculpt details have been added to the rocks and ground. But it's still only a part, so it's going to be a long time from here. 😏3D requires a lot of work. Sculpting, reducing polygons, burning bumps, generating normal maps, setting materials, lighting, rendering ... Good Luck!🤣
Since then, the number of applicants has not increased. Twitter has the power to disseminate information, but it is not permanent. We will urge you to recruit again on the 15th.
Ishiki-san will cooperate as a Japanese-English interpreter. I am very grateful for his participation as it is difficult to think about proper voice-lines (especially Zdrada use bad slangs. I don' know them in English🙄) and communicate with voice actors with my own language skills!
I have a YouTube channel, so I'd like to do a voice actor radio show someday. I'll ask Ishiki-san to speak instead of me at that.😁
Sweden is under the guidance of indie FG developer Matt Panton-san. Again, there is no noticeable progress and it takes a lot of time. Let's be patient!
As the number of volunteer staff and trial participants has increased, it has become longer to hold meetings. Also, I'm a little tired because the trial participants were often window-shop and silent.😰
It is not good to use energy other than production work, so I asked Tanno-san to check the painter as leader. Thank you Tanno-san as usual!🙏
That's all today.
Have a nice day!
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2022-06-10 16:49:00 +0000 UTC