Weekly report
Added 2022-04-22 17:24:15 +0000 UTCHello guys! 😁
As I said last time, I will submit the weekly report on Friday from this week. Therefore, this week's content is a little less, but please forgive me!🙏
#Line works

↓In progress

#Paint work
Painted by Tanno-san.
Painted by Tanno-san & Gician-san.
Painted by Danny-san.
Every week the painters really help me. thank you very much!🙏🙏🙏
#Feedback from Free
Free, my friend and FG teacher, gave me a review of the latest Hellversus demo. I received so many reviews that I couldn't describe them here, so I will introduce some excerpts.
- About AirD, should shorten recovery frame and lengthen hit box.
- As for 2D, the gap when it is not fall down is too large, so make sure to fall opponent down when it hits. (Currently, only the third shot can be fall down opponent.)
- Finger snap fire is weak if it doesn't get opponent down.
- The backstep distance is short.
- It is good to set the attack power depending on how many shots you should hit to defeat the opponent.
To be honest, I'm an intermediate fighting game.🤔 Therefore, I am very grateful for his professional advice. If I adjust the balance based on his advice, I'm sure Hellversus will be a game that even advanced players can enjoy.👍
#Next week's schedule
Next week's work will be a little different. Draw a lucifer for the bonus.
And May 11th is the second anniversary of Helltaker. To that end, I will make Helltaker fan comics and movies that also serve as promotions Hellversus. Therefore, please note that the number of reports on the results of Hellversus will be reduced. I will show patrons the manga in advance on Twitter.

I couldn't stand to drew the idol pose of Modeus. that's right. She will fight with a hammer! It was well received, so I will use it as it is.
That's all today.
Have a nice day!


