NokiMo
shibagani48
shibagani48

patreon


First demo

Thank you for waiting everyone. Demo distribution has started on itch.io! As it is open to the patron only, Please refrain from publishing to the outside including the public channel of Discord.

Password is "z4cHPfE7YGPQSM2".

There is a WebGL version and a download version. WebGL can be played on the browser, but it cannot detect the gamepad or operate the menu. In the download version, you can play with your friend by connecting the game pad. maybe.πŸ™„

β– Instructions(Keyboard)

β– Move Commands (in left position)

A known bug is when a character acts on the ground while in the air. Please let me know if you can reproduce it and understand the conditions!

As I told you last time, I will participate in Discord on the 30th GMT 14:00. I will also have a bug reporting channel on Discord. If you have any questions, please come visit Discord!

This is the last post of this year. The next post will be posted on January 8th, but I think it's just a rough estimate of the schedule.

do you remember? This is the game I posted at the beginning. Compared to this time, I have become able to do a lot of things. To be honest, the progress so far hasn't been fast, but now I'm able to develop at a much faster pace.

As the game takes shape, the number of supporters will increase. However, the existence of everyone who has supported me since the project was not in shape at all is a big support for me. Thanks to you all, I have a good development environment and can concentrate on the project. I will continue to work on development so that the game can be completed as soon as possible.

That's all in this year.
Have a good year!

Comments

If you have a gamepad, the download version can be operated by two people. The block has already been implemented.

杏丙

You've already made a good amount of progress in only a few months. Do you think you could add second player support so we can test blocking/trading interactions in the future?

n00bsy

Thank you for your survey! When entered a jump during the landing animation, it seems that the coordinate movement of the jump was being executed. It was solved by making it stun during the landing animation. In fact, it seems that stuns of about 4 frames occur when landing in other games. I replaced game data with the new one modified at itch.io!

杏丙

The Air Ground Bug, Its done by pressing jump then pressing jump again seemingly the frame before the character hits the ground, as on that frame the character takes a crouching position. I’ve posted an example of me consistently doing it in the #Patreon-Chat section of the discord.

Enderup - Anime & Games


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