NokiMo
shibagani48
shibagani48

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Weekly report

I was studying C # this week. 

The structure will become more complicated in the future, but I will reinforce my knowledge by then. Until now, I have relied on Unity's component functions for development, but it seems that class inheritance and scriptable objects can be used to make the structure easier to understand. I don't know if I'll use it, but I also looked into delegates and interfaces. Perhaps these technologies are useful for multi-person development.

And I was working on the first demo to be distributed this month.

I implemented the rough animation I made so far. It's easy to understand the hit stop when Characters are moving.

Dynamic coordinate movements such as assault attacks and blow-offs have been a concern for a while, but I found a useful library called DOTween, so I will implement it next week. This time, I forcibly implemented it with a my original script. And I want to do a dash operation. The animation is already in place, so I'll implement it with command input next week. Looking now, the crouching state is too small, so I will remake it. This will not hit a high position attack.πŸ™„

Here is the schedule for next week. Probably more than this.

Also, although it has nothing to do with the project, I would like to draw Helltaker's Christmas comic again this year. Is it okay to spend a considerable amount of time?

I will also prepare for the demo in parallel, so please wait a little longer for the bonus content. (Cerberus wallpaper is planned.) 🐢🐢🐢

That's all today.
Have a nice day!

Comments

It's fine. Don't rush it much. And it's best to leave the programming to someone who has a knack with it. Can't wait for Cerberus wallpaper.

Tanno


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