The move negotiations are over, So I will move on November 18th. Therefore, I had to contact various places concerned, pack up, and carry out procedures in this week. These will continue next week, so the progress of the project is not good, but please be patientπ. Once I've moved, I'll have an environment to focus on this project!
And today is Halloween. I really wanted to draw Halloween's Zdrada, so I drew it. I'm sorry! This also serves as a practice assuming a bust-up illustration of the character selection screen. I want to make a picture like Bengus!
(Bengus is Capcom Illustrator)

And I also drew a marina using a gamepad.π
I was planning to use it for a button count survey, but I didn't do it after all.

This is an animation rough drawn this week. At first, I was planning to assign motions to each attack before making them, but it seems that it is better to make animations that suits Zdrada from one end and then assign it.
head butt

Light attack (I don't like it so I'll remake it)

Another light attack (also remake it)

heavy attack (also remake it)

Attack motion is the most frequently displayed animation, so I want to take the time to create it. I'm busy for move and I can't concentrate on making it now, so I may work on something else next week.
Also, as the attack motion implementation is approaching, I consulted with Sensei about how to make a battle system.

This is a diagram of the current program I drew at that time, but it looks like a diagram drawn by a very foolish person.π€ͺI took in the advice of Sensei and changed it like this.

You can see that the attack judgment is made assuming a large number of patterns internally!
That's all today.
Have a nice day!