Hi, everyone! Thank you for your continued support.😉
This week I have implemented the following:

Also, since the state branching of the character has become complicated, the program structure has been recreated. It was very difficult, but sadly it doesn't make any visual changes. This kind of internal work will often be needed in the future.

Basic implementations such as dashes and throws still remain, but I make a stopping point for programming work. Next week, I will create a startable animation that does not affect the character's ability such as Idle and walking.
Next, I got the result of the questionnaire I did on Twitter the other day.

There were more people who answered YES than I had imagined. However, not a few people answered NO, and the result was almost half. To be honest, it was easier to think if it was biased toward either side, so it was a very embarrassing result. After all it may be necessary to prepare two operation methods like Granblue VS. The alpha test is a while away, so I'd like to think carefully.
That's all today. Have a nice day!
杏丙
2021-09-05 23:40:40 +0000 UTCTanno
2021-09-05 19:59:44 +0000 UTCVioletBun
2021-09-05 19:48:38 +0000 UTCDHYohko
2021-09-05 15:52:08 +0000 UTC