NokiMo
shibagani48
shibagani48

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Today's report

Today is a weekday, so there is little work progress. I'd like to report everyday if possible, but I'm likely to have no progress worth reporting, so I might post it as a weekly report over the weekend. Eventually, I hope that the environment will allow me to concentrate solely on this development.

By the way, I was thinking about the character type I was talking about yesterday. I made a card-like image to solicit ideas on Twitter. Like this.

However, since it is not a card game, it is not possible to determine the character type using only the parameters shown in the figure. I realized that I had to think about it based on character  moves.

I need to be able to analyze characters from a developer's perspective. So I bought a GG Strive today for research. Skullgirls was a peaky game, so I wanted another reference. When I tried to play, I had a problem that the gamepad was not recognized and I spent a lot of time solving it. Even more surprising was the Gatling combination removed from the game! I'm writing this article in panic.


For the above reasons, Im not making any progress today. I'm sorry everyone!

Comments

Thank you for a message! What you said is clearly right. It may be better for me to first build an environment where the character can move, and then consider the character aptitude. And each character profile figures like this post will be published soon!

杏丙

a general rule that i've seen for fighting games is that it a character is slow they hit hard and weak if there fast (duh) but balancing projectiles is the hardest part, especially if a character has no way to properly deal with them. malina is one of my favs and since she loves her games she should definitely have references there (especially HoMaM IV) the attacking with cleaning tools should be for maid Luci (bonus char?) zadara seems focused on close range but should have some way of either closing the distance or countering projectiles (like balrog in SFV or potempkin in GGS) BTW i love the little art i'm seeing and would love to see more (i love character pages)

DHYohko


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