NokiMo
shibagani48
shibagani48

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Today's report

Continuing from yesterday, I proceeded with the basic system construction today. It's fun to have visual progress, so I linked the operation with the animation. The opponent's Zdrada is guarding in response to the attack.

Rest assured that the actions and poses will be even cooler! I wants Zdrada attacking with various knifes. The problem today is that the input is detected twice when the button is pressed and released. I also have to test the hit boxes.

While doing the above work, I realized that I had to come up with an idea for the character animation idea. So, what I will do after tomorrow is to tentatively determine the characteristics of all characters. Perhaps People who are interested in this project are most interested in it. I plan to solicit ideas on Twitter soon. Of course you can write your ideas here!

As a bonus, it is a victory rough animation of Zdrada. I will work for a sober task for a while, but I want to make an animation of the character as soon as possible.

Today's report Today's report

Comments

The victory animation looks great, very excited to see progress!

Modeusbro

Thanks for a message! Hum, Is it because she looks like she's looking at the opponent standing?

杏丙

Your victory animation looks like it would fit for a time out win.

Zexamyr


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