The other day I said that I should give priority to system construction, but today I got some notices.
-The fighting game has a well-established style, and I can start making a rough outline.
-Even if the original system is added later, it will be enough.
Therefore, I decided to make something that works immediately. That is more fun and reassuring for me. Use unity for development. Since the input system, new functions in unity, that can support various gamepads was introduced, we learned and implemented it. I wasn't able to get the cross key diagonal input, but I was able to implement vertical jumps and crouching.

The background was originally planned to be implemented in 3D, but since the appearance of complex solids such as rocks seems to be bad, I will express it with 2D multiple scrolling.
I bought a gamepad and Skullgirls to verify the input system. I used to watch Skullgirls movies a lot, but this is the first time I've actually played it. I tried online matches several times, However, I lost to mess.😢 Although the difficulty of the game is high, the explanation of the training mode was very substantial, so it seems to be very useful for analyzing the character characteristics.
I also identified the motion list. However I expected, there are many and I am a little dizzy.
The report gets boring as this basic construction continues for a while. In order to avoid that, I will prepare sketches little by little from tomorrow onwards.
on weekdays, I can't do much work, so the progress will be slow, but I think it will take a lot of time in September.
杏丙
2021-08-15 23:52:25 +0000 UTCanonanon
2021-08-15 21:41:44 +0000 UTC