Happy Monday Science Team!!!
The team is burning the midnight oil (or is it 1 AM oil now, thanks to daylight savings?) to get out a new build this month! Polishes and optimization are being applied to the existing subchapters, and the upcoming subchapters are being fleshed out and wrapped up!
Here's what each department is working on:

Work on fixing Level Sequence in 09
Starting on VFX for player weapons

Get the new save game system working properly. (Can load into character creator and sequencer nodes... But there looks to be UI problems that needs clean up).
Give the AI another pass for more fluid and less chasing.
Lovense input
Pose assets
Life of quality improvements
Check if everything is working as intended in shipping builds

Sub-Chapter 37 Second Draft Completion
Sub-Chapter 37 Second Draft Review
Aoi Dating Route continued work

Aki recording session
Aoi recording session
1st build of ch 2 boss sound design

Aoi dates review
Creating new material for new build
Working on trailer clips for new build
Working on Steam page

FINAL BOSS design
Junkyard Owner Mecha arm + UV
Junkyard owner quick check on substance
Apron 3d model + uv
finishing the widget (need stores nature houses into widget )
using widget for placing nature houses in Castle carrier
cleanups and optimization old stuff in ev
need to make a castle and walls version in destruction style
Continue Hovercar Station's colliders
Elevators pathways from few areas
Polishing path to SystemHQ
Blair's lab reimagine space path

Continuing with facial rigging: eyelids, propagating to characters
Polishing buttholes for anals
Finish working on subchapter 8
Continue work on subchapter 9

Catching Up on Missed work from the past weeks, mainly BP Logic for Storyline updates. Some new work creating a toolchain to move spawned objects from data layers into a OCD driven Spawner system.
Finishing Up Steam Page Teaser Trailer
Working on a showcase post for our weapon animation update!
As always, thank you all for your support, and we look forward to bringing you another update very soon~
ToastyBiggins
2025-03-10 15:22:27 +0000 UTC