Happy Monday Science Team!!!
A lot is just around the corner with some big sandbox updates, and the next story update is edging ever closer. Expect upgrades to the city's design and much more! We've also been updating and improving our expression pipeline for characters, making them more expressive and engaging during interactions and conversations in the game. Here’s a little preview of some of the expressions. 
Here's what our departments have on their plates this week:

Continue with expressions improvements
Witch Locomotion. Making magic happen!
Work on sub chapt 10. Pancakes in progress...

Performance fixes.
OCD Bug fixing, must get all the bugs!.
AI and Combat.

Sub-Chapter 35 Review and second draft
Sub-Chapter 36 First Draft
Aoi Dating Timeline Review

Cerberus Vocal Efforts
Witch Effort Session
EV ambience pass

Aoi Dating review
Cross promo planning
Marketing scheduling

Character Expression concept.
New Battle Bot concept. Robots!!!!!
Lovense T1mbot concept.
Witch materials/Texture optimized. Make it shiny
Junkyard 3d Model Start. Bromance!

Continue with Boss fight vfx. Sparkles!
System HQ Building design pass
More combat timings
Facial rigging implementation
Streamlining changes to character rigs
Keep continue working on EV
Fixing Foliage move issue when editing Terrain
adjust foliage/terrain colors to reach better color keys

Tutorial Combat Polish Pass
Blair Lab Optimization Pass
Facial Expression Anim Pipeline Upgrade
Anim Blueprint and other CPU bound Opitmization Pass
General Confusion on how I can fit more time into one day. Please send help xD

As always, thank you all for your support! We're bursting with excitement to show you lots of cool stuff that's almost ready, so keep an eye out for the next update!
Big Bang
2025-02-11 23:49:33 +0000 UTCTommy Dewayne Wilson
2025-02-11 14:45:09 +0000 UTC