Happy Monday Science Team!!!
Subchapter 10 is progressing nicely, in all its syrupy glory. Animation and programming are continuing to make headway into the new mechanics being introduced in this subchapter, while other sections of the team are busy with dating timelines and prepping future worlds for you to explore!
Here's what we've got cookin:

Sub Chapter 10 Cooking MiniGame
Pick up Ingredient
Hold Ingredient Idle
Ingredient Move
"Throw" Ingredient
Melody Pours oil into pan
sub chapt.10 feeding scene
sub chapt.10 cuddle scene
sub chapt.10 shower scene
Make animation Tracker for Sub Chapter 10
Proceed with more subchapter 10 animations
Continue learning process
Play through latest build to get more context for the game

OCD refactoring (Move code from blueprint to c++ that makes sense and clean up the mess that is called OCDManager.).
Setting up a custom physics system for the dashing. (While the extreme sport dashing is gone there is still instances where people can dodge some what far distances. Still not the catapult effect that threw people face first into the wall on the other side of the world map.).
Look into more issues with the current movement system and see if there are things there that is fast to clean up.
MAYBE! JUST MAYBE! I might have time to go over the AI system this week and start fixing things up.
Get unloaded actors from sandbox
Scene 1 test using sandbox creator
Pocket pussy

Sub-Chapter 19.5 Review
Sub-Chapter 22 First Draft
Adding Facial Programming Codes for Jellody Route
Eventual Return to adding Directional/Emotional Labels Blair Route
Adding Facial Programming Codes for Blair Route Simultaneously

Finish Chapter 2 implementation
Kappa-kun recording Session
Casual exploration effort uploads

Working out an amazing new cross promo opportunity for you guys to enjoy
Preparing and Creating assets for social media & marketing
Scheduling all of the above

Cerberus Mesh Clean up, UV, mesh preparation for Substance
Mel towel outfit / Blendshape
Props and thingies
Continue refining 2D layout designs for VLT, focusing on apartment areas.
Develop a 3D blockout for the alleyway and player apartment in VLT.
Create a 3D blockout for the castle area in Emerald Vale, based on the 2D layout.
Continue to blocking out Mel's PC setup space
Cerberus Inventor concept

Rigging related bug fixing
Cerberus rigging and skinning
Help Helltaker finish subchapter 10 and 11
Testing/Debugging
Adding additional subtitles once audio files are ready

Mels Apartment Mega Update
Finishing up the majority of subchapter 10
Continuing to improve the pipeline to speed things up with Papa Chaos
Battle Car Busting Taco with an infinite number of requests for new crazy Sex & Sandbox Mode

As always, thank you all for your support, and we look forward to bringing you another update very soon~
John
2025-01-20 09:05:33 +0000 UTC