How to install: Click the Link to download the build. It comes in a ZIP folder that you need to unpack onto a local harddrive in your gaming system. Make sure the harddrive is SSD or M2 SSD, so FAST. After Unzipping, simply start the Melody.exe to play the game.
Hey there Science Team!!!!
It is our favorite holiday once again, Build Release Day! In this update, you and Melody go on the most harrowing adventure of all: GROCERY SHOPPING. You also get to meet some of the T1Ms working in the city, and go for a nice stroll through the park.
We've also got some extra goodies for you in the form of major Sandbox improvements (everyone be nice to Mr. Blue Hand, its his first day on the job and he's nervous), and a separate combat arena! Get a little more hands-on with our Shambler and Brute enemy classes, and get comfy with a few of the many forms the Sword can take as you slash and shoot your way through our practice playground!

Combat is currently best playable in the Arena. It features a small "Zombie" Mode. The mode itself is still work in progress, so keep a lookout for a patch in the coming weeks in which we will make the entire upgrade flow fully functional. For now its best to look at this area as a rough test implementation that you can use to get acquainted with our movement system update and around halve of the planned weapons for the player.
Other than some things obviously not working 100%, most of what you need to know can be found on the walls on the entrance area of the Combat Zone.
We´re looking forward to your input on combat: Is it too fast, too slow? How is the hit registration for you? Do hits feel impactful? And mainly: IS IT FUN?
Tell us here in the comments or discuss it in all its detail with us on discord or patreon chat!



Blue hand
Now sandbox allows for physically interacting with characters or the environment with a hand. It has different interaction modes as well as three visualization modes.
Interaction modes
Grab
Caress
Pinch
Slap
Tickle
Looks
Blue ghost
Realistic
Hidden
Note: This new feature is still in a WIP state and does not make the characters react to the interaction, but once the body language and expression system is done in a future release, it is intended to work in consonance with it.
Auto Motion
There's a new slider next to the input hexagon that lets you control the speed of the pelvis movement, so you don't have to use your mouse or record it if you don't want to, but it's still an option.
Physics
Physics stability in terms of twitching has been greatly improved, but you may still find some characters having problems in some positions, with System and Silica being the most affected.
Lovense
Lovense toys will now work better in sandbox, and will change their intensity based on the speed of movement using some new nice patterns.
There's also a new menu from which you can enable or disable toy modes.
Open Lovense settings menu - step 1
Open Lovense settings menu - step 2
Open Lovense settings menu - step 3
Progressive erection
The penis will progressively erect based on the excitement. If you want it to grow faster, just shake the blue hexagon as fast as you can or just drag the auto motion slider to the top and you will get happier faster. It also will get flaccid progressively after disengage the character or closing sandbox.
Content
Subchapter 09 of Chapter 1 is now fully playable!
Combat Arena Playtest added to Main Menu!
Shop added to VLT
Park in Front of Blair's Building added to VLT
WIP Area Updates for Walkway outside of Mel's Apartment and Food Court!
Added 5 Weapons for Playtesting in Arena
Added Character Free-Running!
Backend
Sandbox added Blue-Hand System
Sandbox Improved Scene Placement and UI Flow
Combat Zombie Spawner System v1 for Arena
Projectile & Weapon Logic Update
Character Movement System Major Update
Major
T1M may stop moving when Melody sends him to get the eggs, saving and loading fixes this
The Corrupted in the flashback scene may not attack the System agent
System Agent Arm in Tutorial Flashback can be rotational displaced
You can get stuck after the tutorial at Blairs lab. Save/reload can solve this
Minor
Characters may T pose for 1 frame between cutscenes in prologue
Pistol projectile comes out of the center of the screen if you rapid fire
Towel clips into the hips if you're using a male MC
Save menu text can overlap in certain screen resolutions
Known Issues
Some characters can spawn outside their platforms in Sandbox.
Enabling auto mode with any blue hand interaction (LMB), disabling interaction mode (1), re-enabling it without moving the mouse while the cursor is hovering over the hand in auto mode (1) and trying to stop the hand in auto mode will cause the new hand to stay in the air.
Silica doesn’t properly grab any body part in any pose, it’s more or less noticeable depending on the pose.
Penis can clip across the belly of any character being penetrated depending on the speed of the action.
Penis can have an unexpected behavior when trying to penetrate Silica in some poses preventing the penetration.
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