NokiMo
BigBangStudio
BigBangStudio

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ANBW 0.5.2.3 CENSORED RELEASE

PIXELDRAIN

MEGA

Heyhey Scientists!

Today we are finally releasing HOTFIX 0.5.2.3!!!

In this hotfix you will find many new fixes for previous somewhat unstable systems, such as the save system, combat preview, NPC Navigation, Crowd Spawner, Dialogue and Storytelling System “OCD”. Outside of that you will be able to see a first implementation of a dynamic “Look At” System, that allows characters to switch between points of interests to look at with both head motion and eye dynamics disconnected from each other, filling our characters with more, sometimes slightly chaotic, life.

Overall our goal with this hotfix was to push the limits on how stable we can get the games systems and we put a lot of thought into making the overall experience of playing ANBW smoother. We also worked on improving the speed of our content production pipeline further, so you should start seeing more regular releases compared to last year again.

Another cool new thing is the brand new “True First Person” Camera System. We are very much looking for feedback on that one specifically, since we know that headsway during movement can be a detrimental factor for some players. We tried reducing the sway to only ~5% of the natural bodymotion, but please let us know how YOU think about it after playtesting <3

The new camera system takes over for all sections of the game past CHARACTER CREATOR, while our old system is still in place in the earlier section of PROLOGUE. That said, we aim to eventually bring everything on the same level tech wise, but our focus for now was pushing the pipeline and integrating it into our active production pipeline, instead of fixing up old, pretty acceptable sections of gameplay.

You should definitely give the first sections of the game another play-through to get a peek of the new lighting update the player's original home has received. We think we finally figured out the best possible way to create FLICKER-FREE NIGHT SCENES in Unreal Engine 5. If you played any game build in UE5, you probably already noticed that all of them tend to have these “flicker spots” in shadowed dark areas of the world, especially during night scenes. So go take a gander and feast your eyes on the probably most beautifully lit scene showcased in Unreal Engine 5 so far.

(Yes we´re very proud about this one).

The last poll for the Sandbox UI was dominated by CHOICE 2 and has already been implemented. Helltaker is still hacking away on SANDBOX V3, adding dynamic role and hole switching, orgasms, a Focus-System and much more. He is extremely very sorry about the delay so here is his “official statement”:

Suminasen! I, Helltaker, Destroyer of Celibacy and Bringer of Perversion, have FAILED!

We've been working night and day, through edging nights and jelking days, in order to bring you all the ULTIMATE Sandbox Sex experience.

But, although my dick is well-raw and the callouses rough, I did not manage to complete it in time! So once again:

Suminasen!

Our team has relentlessly topped me as punishment, and as I lay here on my donut cushion, my resolve renewed and my butthole resized, I just wanted to say: hold your nuts and keep the sounding straws ready, because when it DOES come out, it'll blow your loads and gapen your holes!

Until then, I will sit in my donut throne, pounding away at my keyboard like a raging bull until it is complete!”

With that revealing moment out of the way let's take a peek behind the curtain on the Known Issues and remaining Patchnotes for ANBW 0.5.2.3:

Known issues

Content

Backend

ANBW 0.5.2.3 CENSORED RELEASE

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