August Reading; “Media At Large”
Added 2024-08-31 09:00:07 +0000 UTCFolks, we’re going to be SPEEDRUNNING the patreon content this month to condense it into a 2 day period - that’s what happens when I tour for 2 weeks and perform 32 times in 4 days.
Remediation: Understanding New Media
Jay David Bolter, Richard Grusin
This month’s reading is one of those regrettable side effects of spending time with smart cookies: inevitably one of them will mention something as a possible theoretical framework and it will be terribly interesting and—bang! You’re back in college, doing academic readings. Still, Bolter and Grusin explore an idea about immediacy that felt like something I needed to know, and an important lens for understanding all the hype, hullabaloo and hysteria around immersive in particular. And so here I am cramming again. Side note: if you wanted the real college experience, a quick google search adding the word “pdf” would indeed confirm that an unscrupulous person could read the whole thing online for free.
Related Readings
Tourniquet Pod
As ever, I find listening to authors talk gives helpful context, and (perhaps particularly for texts that are on this side of the academic spectrum) it grounds me in a sense of a writer’s voice. Jay David Bolter talks a good deal here about “flow” and the incessantness of digital medias, which is not unrelated, but is also certainly something else.
“Art History of Games Panel Discussion with Jay David Bolter, Celia Pearce and Henry Lowood”
Moderated by Michael Nitsche. Presented by Georgia Tech and the Savannah College of Art and Design, 2010
Even further afield, this panel talk about video games from 2010 somehow feels even more dated that seeing images and reading citations about websites in the late nineties. In briefest possible, I’d summarize it as the back-half of a conversation about how games and the art being made in/with/as them didn’t come from nowhere.