Odin countdown: Alteration
Added 2021-02-28 14:33:55 +0000 UTCAlteration
The art of alterating objects. A practitioner is called an alternator.
The alteration fantasy is buffs and utility, so that's what you get. There is no TES precedent for offensive alteration, but you can hulk out with Orc Strength and power punch people to stagger them, and the Corrosion spells also benefit battlemages.
The weaken lock spells are how you reconcile open lock spells with the existence of the lockpicking skill (and Arcane Accessories' super-open).
All buff spells have the fancy Apocalypse graphics.
No need for flesh spell buffs, they're fine with Ocato's (any of the three Ocatos).
Light spells are lighter.
Novice
- Oakflesh: Improves the caster's armor rating by 40 points for 60 seconds.
- Feet of Notorgo: Move 20% faster while concentrating.
- Alarm: Alerts the caster whenever an opponent crosses the 150 foot perimeter for 60 seconds.
- Candlelight: Creates a bright hovering light that lasts for 60 seconds.
Apprentice
- Stoneflesh: Improves the caster's armor rating by 60 points for 60 seconds.
- Reynos' Fins: Swim 100% faster for 60 seconds.
- Ease Burden: Increases carrying capacity by 100 for 60 seconds.
- Slowfall: Fall at a reduced speed, taking no damage from falls for 60 seconds.
- Haste Mount: Target mount moves 20% faster and has unlimited Stamina for 180 seconds.
- Latch Crack: Reduces the difficulty of all nearby locks by 25 points for 10 seconds.
- Magelight: Ball of bright light that lasts 60 seconds and sticks where it strikes.
- Alter Body: Caster is able to change their physical appearance.
- Gonar's Greed: Transfers all items from dead bodies in a 60 foot radius to the caster.
Adept
- Ironflesh: Improves the caster's armor rating by 80 points for 60 seconds.
- Web: Creates a barrier of webs on the ground for 10 seconds, slowing movement and attack speed by 50%.
- Corrosion: Target loses 125 points of armor and 15% attack damage for 30 seconds.
- Vulnerability: Target is 25% weaker to elemental and poison damage for 30 seconds.
- Resist Elements: Resist 35% of elemental and poison damage for 60 seconds.
- Waterbreathing: Can breathe water for 60 seconds.
- Orc Strength: Splits 50% of base Magicka between Health and Stamina and improves power attacks for 60 seconds.
- Barricade: Creates a stone wall in a straight line that blocks passage for 15 seconds. [Smaller than the shaman's Fissure but climbable.]
- Detect Life: Nearby living creatures can be seen through walls.
- Telekinesis: Pull an object from a distance. Add it to your inventory or throw it to inflict damage based on Alteration skill.
- Force Bolt [LO]: Staggers and immobilizes the target for 10 seconds.
- Ash Shell [TF]: Immobilizes the target in hardened ash for 30 seconds. The target can't be harmed during this time.
- Enfeeble [LO]: Target can't recover Stamina and has 20% chance to drop their weapon or shield with each use for 30 seconds.
- Transmute [ML]: Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any.
- Equilibrium [ML]: Transfers 25 points per second from Stamina to Magicka.
Expert
- Ebonyflesh: Improves the caster's armor rating by 100 points for 60 seconds.
- Paralyze: Paralyzes the target for 10 seconds.
- Leaguestep: Sprint 50% faster and spend less Stamina while sprinting for 60 seconds.
- Ekash's Locksplitter: Reduces the difficulty of nearby locks by 50 points for 5 seconds.
- Deep Storage: Grants access to an infinite underground storage space.
- Fabricate Object: Creates a crafting station, chair, bed or bridge of the caster's choosing for 120 seconds. [Now includes a staff crafter. Can't do that in Apocalypse because it technically does not require the DLC.]
- Detect Dead: Nearby dead can be seen through walls.
- Ocato's Spell Trigger: Stores the (beneficial self-targeted) spell in the left hand. Replicates it when entering combat within 600 seconds.
- Dire Corrosion [LO]: All targets lose 250 points of armor and 30% attack damage for 30 seconds.
- Dire Vulnerability [LO]: All targets are 50% weaker to elemental and poison damage for 30 seconds.
- Dazzling Flash [LO]: Living targets looking at the caster run blindly in the same direction for 10 seconds. [Because blindness has stronger TES roots than Acceleration Rune but making people sail off cliffs is fun.]
- Ash Rune [TF]: Place a rune that immobilizes targets in hardened ash for 30 seconds. They can't be harmed during this time.
Master
- Dragonhide: Caster ignores 80% of all physical damage for 30 seconds.
- Mass Paralysis: Paralyzes all targets in the area for 15 seconds.
- Control Weather: Changes the weather to the caster's choice.
- Milestones: Place up to 5 teleportation anchors and teleport freely between them.


