Odin countdown: Conjuration
Added 2021-02-28 02:36:39 +0000 UTCConjuration
The art of pulling rabbits from hats. (Note: rabbit may be greater daedra.)
The first school to be started and the last to be finished. Bleh.
Much of this is minion buffs, but they're still not as massively strong as vanilla Dremora Lord. The buffs mostly close the gap. For comparison's sake, the adept ones can duel a level 26 Bandit Marauder and remove about half its HP before dying, the expert ones are a fair fight that can go either way.
Minions scale with character level, up to 15 levels above their starting level, gaining damage, health, stats, and spell magnitude.
All daedra scale with Elemental Potency, and undead summons scale with Dark Souls.
Thralls are now useful. Flame Thrall does 100 damage per shot.
To make pure summoners viable, there are concentration minion buffs so you can trade your hands for better minions (whereas before, pure summoners would just be weaker regular mages). Trade both hands to dual cast for big bonuses.
Reanimate spells last much longer, so you can rez an enemy from one fight and bring it to the next fight. This is an important part of making them viable. Dread Zombie and Dead Thrall are also persistent (with some disclaimers).
Flaming Familiar now scales with conjuration level.
Novice
- Bound Sword: Creates a magic sword for 120 seconds. Sheathe it to dispel.
- Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing. Restore Magicka 25% faster in its presence.
- Reanimate Lesser Corpse: Reanimate a dead body for 600 seconds. Chance to fail on targets above level 6.
- Bound Dagger [TF]: Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Apprentice
- Bound Battleaxe: Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
- Conjure Flame Atronach: Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
- Conjure Clannfear: Summons a Clannfear Truculent for 60 seconds wherever the caster is pointing. It does bleeding damage.
- Reanimate Corpse: Reanimate a dead body for 600 seconds. Chance to fail on targets above level 13.
- Soul Trap: If target dies within 60 seconds, fills a soul gem.
- Entropic Life: Conjured minions near the caster recover 5 points of Health and Stamina per second. [These are all concentration spells.]
- Power of the Master: Casts the (beneficial self-targeted) spell in the left hand on all allied conjured minions in the area.
- Conjure Boneman [SC]: Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.
- Flaming Familiar [QU]: Summons a Flaming Thrall that will charge the nearest enemy and explode after 5 seconds or when struck.
- Exhume Wolf [LO]: Summons the dead body of a Decomposing Wolf for 90 seconds. It can be reanimated by Reanimate spells. [Not too strong but allows you to do SOMEthing when you have no bodies.]
Adept
- Bound Bow: Creates a magic bow for 120 seconds. Sheathe it to dispel.
- Conjure Frost Atronach: Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
- Conjure Daedroth: Summons a Daedroth for 60 seconds wherever the caster is pointing. It teleports when hit by hostile magic. [On top of the caster, and it gets a short attack speed boost in the process.]
- Conjure Feline Familiar: Summons a Feline Familiar for 60 seconds wherever the caster is pointing. Move 25% faster in its presence.
- Conjure Gloom Wraith: Summons a Gloom Wraith for 60 seconds wherever the caster is pointing. It drains Stamina from opponents. [It has a melee attack that removes a ton of stamina but not much damage, and a shortish range beam attack that does 20 dps and removes some stamina. It doesn't really kill, it's more about utility.]
- Banish Daedra: Summoned daedra are sent back to Oblivion. Chance to fail on targets above level 20.
- Reanimate Greater Corpse: Reanimate a dead body for 600 seconds. Chance to fail on targets above level 21.
- Soul Harvest: If any target dies within 60 seconds, fills a soul gem.
- Entropic Armor: Conjured minions near the caster get 200 points of armor and 30% magic resistance.
- Conjure Mistman [SC]: Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.
- Conjure Seeker [AP]: Summons a Seeker for 60 seconds wherever the caster is pointing.
- Conjure Sanctified Wraith [LO]: Summons a Sanctified Wraith for 60 seconds wherever the caster is pointing. It drains Magicka and dispels spells.
- Conjure Ash Spawn [TV]: Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Expert
- Conjure Storm Atronach: Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
- Conjure Dremora Lord: Summons a Dremora Lord for 60 seconds wherever the caster is pointing. [Level is no longer way above everything else, damage is halved, and it's still the best minion in some scenarios. Go figure.]
- Conjure Houndmaster: Summons a Xivilai Houndmaster for 60 seconds wherever the caster is pointing. It summons 3 Hound Daedra. [This is very fragile at 200 hp, and its pets are even more fragile, but the total damage is enough to overrun anything that didn't kill it fast enough.]
- Conjure Ursine Familiar: Summons an Ursine Familiar for 60 seconds wherever the caster is pointing. Gain 100 armor in its presence. [700 hp wall, but bears aren't known for attack accuracy.]
- Conjure Dread Shade: Summons a Dread Shade for 60 seconds wherever the caster is pointing. It drains Stamina and reanimates victims. [High damage but low survivability. If it wins the dps race, you get another minion.]
- Command Daedra: Summoned daedra are put under your control. Chance to fail on targets above level 30.
- Expel Daedra: Summoned daedra are sent back to Oblivion. Chance to fail on targets above level 40.
- Dread Zombie: Reanimate a dead body for 1800 seconds with improved damage. Chance to fail on targets above level 30.
- Soul Cloak: For 60 seconds, nearby enemies fill a soul gem on death.
- Entropic Power: Conjured minions near the caster get 40% extra attack damage.
- Conjure Wrathman [SC]: Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
- Conjure Ash Guardian [TF]: Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile.
Master
- Flame Thrall: Summons a Flame Atronach permanently. [100 damage motherducker.]
- Frost Thrall: Summons a Frost Atronach permanently.
- Storm Thrall: Summons a Storm Atronach permanently.
- Daedric Thrall: Summons a Xivilai Stormfury permanently. It destroys itself with a powerful shock nova in combat. [This will start combat by ritual casting a massive shock nova. If the cast completes, it blows itself up for 300 AoE damage.]
- Conjure Kyrkrim: Summons the daedric wolf mount Kyrkrim for 300 seconds. When ridden, weak creatures and people flee in terror.
- Dead Thrall: Reanimate a dead body permanently to fight for you with improved damage.



