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EnaiSiaion
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Odin countdown: Conjuration

Conjuration

The art of pulling rabbits from hats. (Note: rabbit may be greater daedra.)

The first school to be started and the last to be finished. Bleh.

Much of this is minion buffs, but they're still not as massively strong as vanilla Dremora Lord. The buffs mostly close the gap. For comparison's sake, the adept ones can duel a level 26 Bandit Marauder and remove about half its HP before dying, the expert ones are a fair fight that can go either way.

Minions scale with character level, up to 15 levels above their starting level, gaining damage, health, stats, and spell magnitude.

All daedra scale with Elemental Potency, and undead summons scale with Dark Souls.

Thralls are now useful. Flame Thrall does 100 damage per shot.

To make pure summoners viable, there are concentration minion buffs so you can trade your hands for better minions (whereas before, pure summoners would just be weaker regular mages). Trade both hands to dual cast for big bonuses.

Reanimate spells last much longer, so you can rez an enemy from one fight and bring it to the next fight. This is an important part of making them viable. Dread Zombie and Dead Thrall are also persistent (with some disclaimers).

Flaming Familiar now scales with conjuration level.

Novice

Apprentice

Adept

Expert

Master



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