Odin countdown: Illusion
Added 2021-02-26 17:16:23 +0000 UTCIllusion
The feature where level caps don't result in a hard cutoff but an increasing failure chance the higher the target's level is above the cap.
Level caps are increased in general and command/image spells were added, making illusion actually viable.
In addition to mind affecting spells, there are a few sneak attack buffs and sneaking buffs that should enable more gameplay than "you now sneak X% better" in other spell packs.
Antimagic is more useful than in Apocalypse. You don't need to get the timing right, just break through their ward (remember wards got buffed) and drain their mana when you have a clear shot. Mana drain spells come with stunted regeneration so they don't regenerate it all back immediately and you can actually shut down casters effectively.
Vokrii includes new perks to buff command spells for a total of 18 perks (the cap, due to VR compatibility). I'd do the same for Ordinator, but I'm not sure if there are compatibility patches that include the illusion tree, will never be updated and may therefore prevent me from changing it.
Staves and scrolls are no longer useless.
There are more master spells, but only where they would create value.
Illusion traditionally has multiple levels of similar spells. This is probably the school with the most "straight upgrades". This is probably unavoidable because players may not use perk overhauls and level capped spells have a tendency to become completely useless if they don't scale up.
This school is not entirely finished yet, especially the triplicate Simulacrum spells.
Novice
- Fury: Creatures and people attack randomly for 30 seconds. Chance to fail on targets above level 6.
- Courage: Creatures and people won't flee for 60 seconds. Targets get a 25 point bonus to Health and Stamina.
- Crying Eye: Blinds the target and makes them 20% less likely to detect the caster for 30 seconds.
- Clairvoyance: Shows the path to the current goal.
Apprentice
- Calm: Creatures and people won't fight for 30 seconds. Chance to fail on targets above level 7.
- Fear: Creatures and people flee from combat for 30 seconds. Chance to fail on targets above level 8.
- Command: Creatures and people fight for the caster for 30 seconds. Chance to fail on targets above level 5.
- Simulacrum: Creatures and people are attacked by an illusion for 15 seconds. Chance to fail on targets above level 6.
- Hush: Drains 75 points of Magicka from the target. Prevents Magicka regeneration for 10 seconds.
- Muffle: Caster moves 75% more quietly for 180 seconds.
- Tevral's Sensor [LO]: Caster learns the target's level and attributes.
Adept
- Frenzy: All creatures and people attack randomly for 60 seconds. Chance to fail on targets above level 19.
- Rally: All creatures and people won't flee for 60 seconds. Targets get a 50 point bonus to Health and Stamina.
- Greater Simulacrum: Creatures and people are attacked by an illusion for 15 seconds. Chance to fail on targets above level 14.
- Mute: Drains 150 points of Magicka from all targets. Prevents Magicka regeneration for 15 seconds.
- Discordant Wail: Spectral wail reduces the Health of the target by 100 points. Health is restored after 20 seconds.
- Captivate: Persuade checks will almost always succeed and speechcraft is 25% better for 30 seconds.
- Expose Weakness: For 15 seconds, the next sneak attack against the target does 20% more damage and drains 250 Stamina.
- Calming Rune [TF]: Rune calms creatures and people for 15 seconds. Chance to fail on targets above level 21.
- Fear Rune [TF]: Rune fears creatures and people for 15 seconds. Chance to fail on targets above level 19.
- Frenzy Rune [TF]: Rune frenzies creatures and people for 30 seconds. Chance to fail on targets above level 20.
- Command Rune [TF]: Rune commands creatures and people for 15 seconds. Chance to fail on targets above level 17.
Expert
- Pacify: All creatures and people won't fight for 60 seconds. Chance to fail on targets above level 20.
- Rout: All creatures and people flee from combat for 30 seconds. Chance to fail on targets above level 22.
- Dominate: All creatures and people fight for the caster for 30 seconds. Chance to fail on targets above level 18.
- Shadow Legion: All creatures and people are attacked by illusions for 20 seconds. Chance to fail on targets above level 19.
- Wizard Rend: For 30 seconds, drains 25 points of Magicka per second, doing half of that as Health damage. [Damage stops when Magicka runs out.]
- Purge Magic: Breaks wards, dispels all spells from the target and drains 1000 points of charge from their equipped weapons.
- Dirge: Spectral wail reduces the Health of all targets by 200 points. Health is restored after 20 seconds.
- Invisibility: Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
- Cloak Other: All nearby allies become invisible for 30 seconds. Activating an object or attacking will break the spell.
- Expose Spirit: For 15 seconds, the next sneak attack against the target does 20% more damage and drains 500 Magicka.
- Brevusa's Evil Eye: Increases the level cap of mind affecting spells used against the target by 50% for 10 seconds.
Master (requires the completion of the Ritual Illusion Spell quest at the College of Winterhold)
- Harmony: Creatures and people in the area won't fight for 60 seconds. Chance to fail on targets above level 59.
- Mayhem: Creatures and people in the area attack randomly for 60 seconds. Chance to fail on targets above level 58.
- Hysteria: Creatures and people in the area flee from combat for 60 seconds. Chance to fail on targets above level 62.
- Propaganda: Creatures and people in the area fight for the caster for 60 seconds. Chance to fail on targets above level 55.
- Call to Arms: Creatures and people in the area won't flee for 120 seconds. They get a 150 point bonus to all attributes.
- Death Howl: Howls of the dead reduce the Health of targets in the area by 400 points. Health is restored after 60 seconds.
- Shadow Weave: Caster is invisible for 90 seconds. When broken, caster regains invisibility shortly after.
- Vanish: All opponents in the area who are searching for the caster immediately stop doing so.


