Odin countdown: Destruction
Added 2021-02-24 12:31:10 +0000 UTCDestruction
They say it's easier to destroy than to create. Maybe. It certainly is more fun, though.
In vanilla, there is only one useful ranged spell to choose from at each tier. So you just take that one and click heads. Odin adds more elemental spells with shorter range that allow players to do more damage at the cost of taking on more risk.
There are more concentration spells to fill the Flames shaped gap in your life. Each level gets progressively more awesome.
Like vanilla, each element gets similar-but-different spells on most tiers. Fire has the longest range, frost has a cone or linear AoE, shock has the shortest range but explodes for splash damage.
Cloaks and walls display the correct damage, and do more.
Weapon buffs that deal AoE elemental damage.
Touch range spells, but better. They have a small AoE at melee range, and have a much bigger impact than touch spells in most other spell packs.
Destruction is inevitably the biggest school because there are three elements and due to the expectation that each tier brings awesome new spells, which inevitably overshadow earlier spells. However, all spells from adept level onwards are viable as main attacks and all novice and apprentice spells have upgrades with more damage (and spectacle) at expert level, so you won't need to give up spells you enjoy. In the end, only 9 out of 45 spells actually become redundant.
Novice
- Flames: A gout of fire that does 8 points of fire damage per second. Targets on fire take extra damage.
- Frostbite: A blast of cold that does 8 points of frost damage per second to Health and Stamina.
- Sparks: Lightning that does 8 points of shock damage per second to Health and Magicka.
Apprentice
- Firebolt: A blast of fire that does 25 points of damage. Targets on fire take extra damage.
- Ice Spike: A spike of ice that does 25 points of frost damage to Health and Stamina.
- Lightning Bolt: A bolt of lightning that does 25 points of shock damage to Health and Magicka.
- Taldam's Scorcher: Waves of fire that do 30 points of fire damage per second. Targets on fire take extra damage.
- Arctic Blast: Freezing wind that does 30 points of frost damage per second to Health and Stamina.
- Lightning Grasp: Forked lightning that does 30 points of shock damage per second to Health and Magicka.
- Fire Rune: Place a rune that explodes for 50 points of fire damage. Targets on fire take extra damage.
- Frost Rune: Place a rune that explodes for 50 points of frost damage to Health and Stamina.
- Lightning Rune: Place a rune that explodes for 50 points of shock damage to Health and Magicka.
Adept
- Fireball: A fiery explosion that does 40 points of fire damage in the blast radius. Targets on fire take extra damage.
- Ice Storm: A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
- Chain Lightning: Lightning bolt that does 40 points of shock damage to Health and Magicka, then leaps to a new target.
- Firehand: A short ranged explosive blast that does 70 points of fire damage. Targets on fire take extra damage.
- Frosthand: A short ranged freezing blast that does 70 points of frost damage to Health and Stamina.
- Stormhand: A short ranged thunder blast that does 70 points of shock damage to Health and Magicka.
- Flame Darts: A barrage of flaming bolts that do 50 points of fire damage per second. Targets on fire take extra damage.
- Ice Shards: A stream of piercing ice shards that do 50 points of frost damage per second to Health and Stamina.
- Charged Storm: A flood of exploding charged bolts that do 50 points of shock damage per second to Health and Magicka.
- Blazing Strikes: For 60 seconds, power attacks inflict a burst of fire. Does 40 damage. Targets on fire take extra damage.
- Freezing Strikes: For 60 seconds, power attacks inflict a burst of frost. Does 40 damage to Health and Stamina.
- Shocking Strikes: For 60 seconds, power attacks inflict a burst of lightning. Does 40 damage to Health and Magicka.
- Flame Cloak: For 60 seconds, nearby opponents take 10 fire damage per second. Targets on fire take extra damage.
- Frost Cloak: For 60 seconds, nearby opponents take 10 frost damage per second to Health and Stamina.
- Lightning Cloak: For 60 seconds, nearby opponents take 10 shock damage per second to Health and Magicka.
Expert
- Incinerate: A blast of fire that does 60 points of fire damage. Targets on fire take extra damage.
- Icy Spear: A spear of ice that does 60 points of frost damage to Health and Stamina.
- Thunderbolt: A thunderbolt that does 60 points of shock damage to Health and Magicka.
- Wildfire: Flames travel along the ground, doing 90 points of fire damage per second. Targets on fire take extra damage.
- Arctic Frost: Chilling wind that does 90 points of frost damage per second to Health and Stamina.
- Thundering Grasp: Powerful lightning discharge that does 90 points of shock damage per second to Health and Magicka.
- Wall of Flames: Creates a wall of fire on the ground that does 50 fire damage per second. Targets on fire take extra damage.
- Wall of Frost: Creates a wall of ice on the ground that does 50 damage per second to Health and Stamina.
- Wall of Storms: Creates a wall of lightning on the ground that does 50 frost damage per second to Health and Magicka.
- Firebloom: Kernel of fire that explodes after 4 seconds, doing 110 points of fire damage. Targets on fire take extra damage.
- Frostbloom: Kernel of ice that explodes after 4 seconds, doing 110 points of frost damage to Health and Stamina.
- Shockbloom: Kernel of lighting that explodes after 4 seconds, doing 110 points of shock damage to Health and Magicka.
Master
- Flame Tempest: A torrent of fire that does 150 points of fire damage per second. Targets on fire take extra damage.
- Black Winter: A powerful icy wind that does 150 points of frost damage per second to Health and Stamina.
- Lightning Storm: Channeled lightning that does 150 points of shock damage per second to Health and Magicka.
- Fire Storm: Massive fiery explosion that does 100 points of fire damage. Closer targets take up to 250% damage.
- Blizzard: Storm that does 40 points of frost damage per second to Health and Stamina for 10 seconds.
- Lightning Fury: Caster calls down multiple lightning bolts for 75 shock damage to Health and Magicka.



