Odin countdown: Restoration (+ release date)
Added 2021-02-21 20:42:23 +0000 UTCRestoration
Restoration is the school of restorating magic. An adept of restoration is called a restorationist.
Restoration is an interesting school in vanilla, particularly if you like turn undead spells. Odin cuts down the ludicrous number of them (9!) to just 5, and adds a damage component to Bane.
Notice the new implementation of level caps in Odin: Instead of a hard cutoff, spells have a failure chance against targets above the level cap, giving you about 10-20 levels of margin before they become ineffective.
Healing spells are retuned. Grand Healing is now a concentration spell and Fast Healing is your only, well, fast healing option. This gives all of them a purpose.
Wards are much better now. They come up instantly, regenerate rapidly, and scale with resto perks. Enemies also benefit, and illusion now has some spells to break through wards for a good reason.
Sun spells can now be looted as random loot, not just bought from the Dawnguard.
Poison spells use entirely new visuals.
Novice
- Healing: Heals the caster 10 points per second.
- Lesser Ward: Negates up to 50 points of spell damage or effects. Ward regenerates 5 points per second.
- Spider Touch: Living target in melee range takes 2 points of poison damage per second for 10 seconds.
Apprentice
- Fast Healing: Heals the caster 50 points.
- Healing Hands: Heals a living target 10 points per second.
- Steadfast Ward: Negates up to 100 points of spell damage or effects. Ward regenerates 10 points per second.
- Turn Lesser Undead: All undead flee for 30 seconds. Chance to fail on targets above level 6.
- Viperbolt: Toxic bolt that does 2 points of poison damage per second for 20 seconds to living targets.
- Shield of Daybreak: For 60 seconds, caster blocks 10% better and recovers 10 points of Stamina on a successful block.
- Slay Living: Kills a living target in melee range with 25% or less remaining health.
- Troll's Blood: Caster regenerates Health 100% faster for 180 seconds.
- Sun Fire [Special]: Ball of sunlight that does 25 points of damage to the undead.
- Blood Gift [Special]: Caster transfers 10 points of Health per second from themselves to an undead target.
Adept
- Balyna's Balm: Heals the caster 25 points per second for 5 seconds.
- Heal Other: Heals a living target 100 points.
- Greater Ward: Negates up to 250 points of spell damage or effects. Ward regenerates 20 points per second.
- Turn Undead: All undead flee for 30 seconds. Chance to fail on targets above level 13.
- Black Hand: Poisonous wind that does 50 points of poison damage per second to living targets.
- Poison Strikes: For 60 seconds, power attacks inflict poison. Living take 5 poison damage per second for 20 seconds.
- Hallowed Strikes: For 60 seconds, power attacks inflict disrupting light. Undead take 40 points of damage.
- Rilm's Cure: Caster is cured of all diseases affecting him or her. If a disease is cured, also heals 200 points.
- Stendarr's Aura [Special]: For 60 seconds, nearby undead take 10 points of sun damage per second.
- Vampire's Bane [Special]: Sunlight explosion that does 40 points of damage to the undead.
- Blood Transfer [Special]: Caster transfers 50 points of Health from themselves to an undead target.
- Poison Rune [Special]: Rune does 3 points of poison damage per second for 30 seconds to living targets.
- Viperblast [Special]: Toxic blast that does 4 points of poison damage per second for 20 seconds to all living targets.
Expert
- Grand Healing: Heals the caster and living allies close to them 50 points per second.
- Turn Greater Undead: All undead flee for 30 seconds. Chance to fail on targets above level 21.
- Toxic Cloud: Traveling poison cloud does 6 points of poison damage per second for 30 seconds to living targets.
- Accelerated Decay: Destroys a dead body, doing 10% of its maximum Health as poison damage per second for 20 seconds.
- Circle of Protection: Create a circle that forces undead to flee for 30 seconds. Chance to fail on targets above level 40.
- Circle of Death: Create a circle that instantly kills living opponents below 30% Health for 30 seconds.
- Shield of Sanctuary: For 60 seconds, caster blocks 10% better and recovers 50 points of Magicka on a successful block.
- Energy Leech: Caster drains 30 points of Magicka per second from opponents within 30 feet.
- Strength Leech: Caster drains 30 points of Stamina per second from opponents within 30 feet.
- Enervate: Weakens a target, reducing all skills by 40 points for 120 seconds.
- Stendarr's Wrath [Special]: Caster releases globes of sunlight that do 100 points of damage to undead.
Master (requires the completion of the Ritual Restoration Spell quest at the College of Winterhold)
- Mara's Embrace: Fully heals the caster and living allies near them.
- Bane of the Undead: All undead in the area burn and flee for 30 seconds. Chance to fail on targets above level 40.
- Poison Nova: Ring of poison that does 15 points of poison damage per second for 30 seconds to nearby living targets.
- Splendor: Caster gains 15% improved skills, except crafting skills, for 180 seconds.
- Radiate Energies: Casts the (beneficial self-targeted) spell in the caster's left hand on all allies in the area.
- Purifying Dawn [Special]: Creates a small sun which explodes for 400 points of damage to undead. [This is a trap.]



Release date
Feb 28, 2021